RE: [Epic] [E40K] Squats - Land Train proposal

From: W. Gregory Klett <cyclops_at_...>
Date: Mon, 9 Jun 1997 17:38:44 -0500

>
>I'd like to compliment you, really good job. A few comments.
>-Reduce the engines stats, since by it'sel if is better than most scout
>titans. Maybe 1 At shot. But your cost is fair, so maybe it's not a
>problem. Also, having the damage and AF as addative seems weird, since a
>full land train would have 13 Dc and could take 12 of that without losing
>a car(assuming no criticals). Maybe randomly allocate hits between engine
>and cars, you could build this into the crit charts and always take
>criticals, like was suggested for the overlord.
>

 Thanks, I'm going to be modifying the Crit tables soon.
 As to the cost, well 185pts for an Eldar Revenant which has 2d3 AT
shots as well as 4 FP. The Holo fields and a DC of 4 with auto crits
makes the Revenant about 12 hits to kill, 2 penetrating hits with
average crits. The LT Engine as I currently have it costs 200 has 4 AT
shots, 4 FP and a Hvy Barrage. It takes 5 hits to kill with average
crits.

 As to the DC, errr, an Engine with 7 cars has a max DC of 10. (3 for
the Engine, 1 ea for the 7 cars. Also the 4-6 crit results on the
current chart damages 1 random SHW, which would include the Cars as
well as the Engine. So a full LT would have 12 SHW's. The bombs would
be one shots, and would tend to be fired ASAP so there probably be
only 10-11. This is a lot of SHW fire for 550, but FREX, a Great Gargant
for 430 has 4 SHW's and twice the survivablilty.

 Balance between the costs and the fire effects is my main sticking point
right now. Having the Cars add to the Engine let me avoid having to
randomize each hit, or having to have each shot targetted individually
on independent Cars.

   Greg Klett

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| W. Gregory Klett | Those that can, do! |
| cyclops_at_... | Those that could and won't, dream. |
| | Those that can't, pretend and brag about it! |
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Received on Mon Jun 09 1997 - 22:38:44 UTC

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