[Epic] [E40K] Squats - Land Train proposal

From: W. Gregory Klett <cyclops_at_...>
Date: Mon, 9 Jun 1997 03:31:47 -0500

 See all the discussion on the Squat forces, I've decided to try adding
my own fuel to the flames.
 I have no unit costs as of yet, just some suggestions for the prices.
I based much of this off of equivalent Imperial vehicles for stats,
doubled the cost for the void shield and hopefully didn't make it a
'god' weapon.
 Basic concepts;
  1. Each Land Train would be a seperate detachment.
  2. The detachments cost would vary based on how it was fitted out.
  3. Keeping with Epic 2nd, no support car could be doubled up on
      until one of each had been purchased. (???)
  4. No more than 7 cars may be added per Engine.
  5. All Engine and Car stats would be summed to form a single vehicle.
  6. This detachment is treated as a single War Engine target.

  unit spd Armor Void shlds Damage Assault Transport
 ------- --- ----- ---------- ------ ------- ---------
 Engine 10cm 5+ 2 3 4 -

 Mortar 10cm - +1 +1 +0 -
 Dragon 10cm - +1 +1 +2 -
 Berserker 10cm - +1 +1 +1 4?
 Bomb 10cm - +1 +1 +0 -



  unit Weapon fire arc range FP Notes
 -------- ------ -------- ----- -- -----
 Engine AT x 4 front 60 -
           Battery 360 30 4
           Hvy Barrage front 90 - Artillery
 Mortar Mega Cannon front 25-75 - Artillery
           Battery 360 30 1
 Dragon Flamer 360 15 3 Close Support
           Battery 360 30 1
 Berserker AT x 1 front 45 -
           Battery 360 30 2
 Bomb Vortex x 1 front 90 -
           Battery 360 30 1


 The Land Train Detcahment
===========================

 Commander: (max of 1)
   Land Train Engine ~200 pts

 Battle Car Force: (max of 7 picks)
   Mortar ~60 pts
   Dragon ~40 pts
   Berserker ~50 pts
   Bomb ~50 pts


 Land Train Support
============================
 (upto 2 picks per Berserker car)

    Squat Tacticals ?
       (1-2 per unit)
    Squat Assaults ?
       (1-2 per unit)
    Squat Heavies ?
       (1-2 per unit)


=======================

 This would tend to give a full Train a cost of around 550 plus any
support.


Land Train Criticals
========================
  2D6
  2 - Engine Hit - +0 - Train immobilised until repaired
  3 - Tracks Hit - +0 - Train may not move for remainder of the turn
 4-6 - Weapon Hit - +1 - One random SH Weapon may not fire until
                             repaired
  7 - Interlink - +2 - Only Car OR Engine weapons may fire until
                             repaired
  8 - Track Hit - +2 - Train Immobilised until repaired. Reduce
                             speed by 5cm. Min 0cm.
  9 - Targetter - +3 - All targetting die rolls are at a -1 until
                             targetting systems are repaired. Barrages
                             must check for deviation.
 10 - Car Destroyed +4 - Select a car at random. Reduce the War Engines
                             stats by the destroyed cars stats permanently.
11-12- Catastrophic- see blow

 Catastrophic Damage
=========================
   1D6
   1 - Engine destroyed - Wrecked - If train still mobile, it skids 2D6cm
                                       forward doing 1D6 hits to anything it
                                       hits.
  2-3 - Controls Destroyed-Wrecked - If still mobile, train skids 2D6cm
                                      in a random direction. Doing 1D6 hits
                                      to anything it contacts.
   4 - Magazine Destroyed- Destroy- Explosions cascade through the Train.
                                      Scattered debris does 1 hit to any
                                      target within 5cm.
  5-6 - Reactor Breech - Destroy - The reactors core explodes outwards
                                      doing 1D6 hits to any target within
                                      5cm. Flying debris will do a hit to
                                      any target within 3D6cm, and beyond 5cm.


 The problem is that having the Berserker cars carry troops will
violate the War Engine Detachment rule on pg48 of the Rules book.
Which would lead to some very wierd effects when handling Blast Markers,
allocating hits and such.
 The Transport could be used solely to carry other detachments troops
or the support troops could be formed into a smaller seperate
detachment, yuk!
 Alternately, the transport capacity and support troops could be deleted
or the support could be changed to other squat SHV's of whatever sort.


  Greg Klett

---------------------------------------------------------------------------
| W. Gregory Klett | Those that can, do! |
| cyclops_at_... | Those that could and won't, dream. |
| | Those that can't, pretend and brag about it! |
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Received on Mon Jun 09 1997 - 08:31:47 UTC

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