[Epic] [E40K] Squats - Land Train proposal
See all the discussion on the Squat forces, I've decided to try adding
my own fuel to the flames.
I have no unit costs as of yet, just some suggestions for the prices.
I based much of this off of equivalent Imperial vehicles for stats,
doubled the cost for the void shield and hopefully didn't make it a
'god' weapon.
Basic concepts;
1. Each Land Train would be a seperate detachment.
2. The detachments cost would vary based on how it was fitted out.
3. Keeping with Epic 2nd, no support car could be doubled up on
until one of each had been purchased. (???)
4. No more than 7 cars may be added per Engine.
5. All Engine and Car stats would be summed to form a single vehicle.
6. This detachment is treated as a single War Engine target.
unit spd Armor Void shlds Damage Assault Transport
------- --- ----- ---------- ------ ------- ---------
Engine 10cm 5+ 2 3 4 -
Mortar 10cm - +1 +1 +0 -
Dragon 10cm - +1 +1 +2 -
Berserker 10cm - +1 +1 +1 4?
Bomb 10cm - +1 +1 +0 -
unit Weapon fire arc range FP Notes
-------- ------ -------- ----- -- -----
Engine AT x 4 front 60 -
Battery 360 30 4
Hvy Barrage front 90 - Artillery
Mortar Mega Cannon front 25-75 - Artillery
Battery 360 30 1
Dragon Flamer 360 15 3 Close Support
Battery 360 30 1
Berserker AT x 1 front 45 -
Battery 360 30 2
Bomb Vortex x 1 front 90 -
Battery 360 30 1
The Land Train Detcahment
===========================
Commander: (max of 1)
Land Train Engine ~200 pts
Battle Car Force: (max of 7 picks)
Mortar ~60 pts
Dragon ~40 pts
Berserker ~50 pts
Bomb ~50 pts
Land Train Support
============================
(upto 2 picks per Berserker car)
Squat Tacticals ?
(1-2 per unit)
Squat Assaults ?
(1-2 per unit)
Squat Heavies ?
(1-2 per unit)
=======================
This would tend to give a full Train a cost of around 550 plus any
support.
Land Train Criticals
========================
2D6
2 - Engine Hit - +0 - Train immobilised until repaired
3 - Tracks Hit - +0 - Train may not move for remainder of the turn
4-6 - Weapon Hit - +1 - One random SH Weapon may not fire until
repaired
7 - Interlink - +2 - Only Car OR Engine weapons may fire until
repaired
8 - Track Hit - +2 - Train Immobilised until repaired. Reduce
speed by 5cm. Min 0cm.
9 - Targetter - +3 - All targetting die rolls are at a -1 until
targetting systems are repaired. Barrages
must check for deviation.
10 - Car Destroyed +4 - Select a car at random. Reduce the War Engines
stats by the destroyed cars stats permanently.
11-12- Catastrophic- see blow
Catastrophic Damage
=========================
1D6
1 - Engine destroyed - Wrecked - If train still mobile, it skids 2D6cm
forward doing 1D6 hits to anything it
hits.
2-3 - Controls Destroyed-Wrecked - If still mobile, train skids 2D6cm
in a random direction. Doing 1D6 hits
to anything it contacts.
4 - Magazine Destroyed- Destroy- Explosions cascade through the Train.
Scattered debris does 1 hit to any
target within 5cm.
5-6 - Reactor Breech - Destroy - The reactors core explodes outwards
doing 1D6 hits to any target within
5cm. Flying debris will do a hit to
any target within 3D6cm, and beyond 5cm.
The problem is that having the Berserker cars carry troops will
violate the War Engine Detachment rule on pg48 of the Rules book.
Which would lead to some very wierd effects when handling Blast Markers,
allocating hits and such.
The Transport could be used solely to carry other detachments troops
or the support troops could be formed into a smaller seperate
detachment, yuk!
Alternately, the transport capacity and support troops could be deleted
or the support could be changed to other squat SHV's of whatever sort.
Greg Klett
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| W. Gregory Klett | Those that can, do! |
| cyclops_at_... | Those that could and won't, dream. |
| | Those that can't, pretend and brag about it! |
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Received on Mon Jun 09 1997 - 08:31:47 UTC
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