space-marine_at_...
I've been working on some rules for buildings in Epic 40k. Here they
are, let me know what you think.
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Buildings and Structures in Epic 40K
Buildings and other large structurally sound edifices can be a godsend
to the fighting infantry of the 40th millenium. They provide cover,
block LOS, and make infantry much more comfortable. However, Titans
and other super-heavy war engines have the firepower and the
capibility to destroy these large and sturdy structures.
*SIZES*
Buildings are grouped into three generic groups by size, rather
imginatively named _Small_, _Medium_ and _Large_. It's up to you to
classify small, medium and large, but for reference, the Titan Legion
imperial buildings (the ones with the plastic roofs) are considered
"large" for the purposes of these rules.
*INFANTRY & BUILDINGS*
Infantry can enter buildings normally as per the Epic 40k rules.
*BUILDINGS IN COMBAT*
For the purposes of combat, treat buildings as immobilized war
engines. Thus, when firing at a building, the number of dice rolled
should equal the firepower being brought to bear on the building, and
War Engine close assault weapons automatically cause critical damge,
etc.
Buildings can sustain different amounts of damage based on their size.
Size Armor Damage Capacity Assault Firepower
---- ----- --------------- ------- ---------
Small 6+ 15 5 5
Medium 6+ 30 10 10
Large 6+ 45 15 15
Thus, any hit which meets or beats the armor value has a chance to
cause critical damge to the building as per the normal rules for war
engines.(i.e., successfully beating armor on a 6, then roll a 6 to
cause critical damage)
*BUILDINGS IN CLOSE ASSAULT*
When a buidling is close assaulted (or engaged in a firefight), check
the appropriate stat on the profile above. In all cases, the
assaulting units may never take casualties as a direct result of
assaulting a building, nor are they ever forced back.
*WHY DOES A BUILDING HAVE AN ASSAULT VALUE/FIREPOWER VALUE?*
Well, the Assault and firepower values are only really included to
rate the "toughness" of the buildings. I wanted to make sure that a
single squad with an Assault of 1 would have a very slim chance of
actually doing some damage to a building.
*DAMAGE TO A BUILDING*
When critical damage is caused, roll on the following table:
2d6 Extra
Roll Dmg Result
----------------------------------------------------------------------
2 +3 The building shakes violently! All units inside the
building are hit as if under a Heavy Barrage Template
3 +2 Heavy Shrapnel fills the building! Roll 1d6 to hit each
unit in the building
4-5 +1 The units inside are thrown into disarray! All units are
treated as if hit by a Disrupt Weapon
6-8 +0 The Building holds steady under the attack.
9 +1 A large chunk of Debris falls on a unit! One random unit
inside the building takes a hit
10 +2 The building shifts in its foundation! Units inside the
building may not shoot and may not perform Special Orders
(Overwatch, Assault, March, Etc.)
11 +3 The building bursts into flames! Each shooting phase,
roll 1d6 to hit each unit in the building. Additionally,
the building takes 1 damage each turn. Don't roll for
Critical damage for fire damage
12 +4 The Structure is severely damaged! Treat all units inside
the building as if hit by a Barrage
-------------------------------------------------
*DESTROYING BUILDINGS*
The only way to destroy a building is to reduce its Damage Capacity to
0 or less. Once this is down, immediately roll on the Catastrophic
Damage chart below, consulting the roll chart that corresponds to the
size of the target building:
Sml Med Lge Result Effect
--- --- --- ------ ------
1-2 1-3 1-4 Unstable The Building becomes unstable and is likely to
collapse at any moment. Roll a 1d6 at the
beginning of each turn; on a 5 or 6, the
building falls apart as in Destroyed below.
3-4 4-5 5-6 Crumbling The building begins a slow crumble! roll 1d6
to hit each unit still inside the building at
the end of each movement phase. At the
beginning of each turn, roll a d6: on a 5 or 6,
the building is Destroyed as below
5-6 6 --- Destroyed The building collapses under the incredible
assault. Units in the building are destroyed
unless they roll a 4+
----------------------------------------
When a building is destroyed, place a suitably large marker or ruins
piece to represent the smouldering rubble which is left behind.
----------------------------------------
Well there they are. I wanted to make buildings pretty tough, but yet
still vulnerable to big guns (as they should be). Additionally, I
thought that while offering great cover and protection to infantry (+2
to armor), there should be a price to pay. The Critical Damage chart
represents this difficulty, and the Catastrophic chart represents the
chance that the units inside can evacuate.
+-------------------------------------------------------------------+
A *nice guy* who's determined Chris Salvato
to finish first no matter what shidara_at_...
dirty, underhanded, deceitful
and dowright diabolical things
he has to do to get there...
+--------------------------------------------------------------------+
Received on Tue Jun 10 1997 - 09:59:51 UTC
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: Tue Oct 22 2019 - 13:09:33 UTC