Re: [Epic] [E40K] Squat Army List, take 2
Aaron P Teske wrote:
>
> Alright, here's another shot at the army list. I took a lot of what
> Alan wrote in his list, though there are still some differences. The
> Supereme Command structure is based off of the Imperial structure, where
> there are two types of bodyguard based on what type of Commander you
> have. I felt doing this was easier than adding all sorts of asterisks &
> such to clarifty that a Warlord could take such-and-such a combonation
> of Exo-Armour, bike, termite, etc. Also, I left the Termite & Mole
> where they were; I didn't hear any complaints about 'em, anyway....
>
> I also tacked in David's suggestion for using Imperial flyers. The
> little blurb of text will move in the final edition, BTW. Also,
> SHV^H^H^H War Engines are not present in the list... I'm going to work
> on those over the next two or three days, as well as getting this list
> HTMLified. (It'll be easy to modify once the initial work is
> complete....)
>
> Hack away!
> Aaron Teske
> Mithramuse+_at_...
> Squat Leader, Den'Len Fetch
> ---cut here---
> ============================
> Squat Army List for Epic 40K
> ============================
>
> Unit Speed Range Firepower Assault Armor Special(*)
> ------------------- ------ ------ ---------- ------- ----- ------------------
> Warriors 10cm 30cm 1 2 4+ Stubborn
> Berserkers as Warriors + Assault
> Thunderers as Warriors + Heavy Weapons
>
> Hearthguard as Warriors + Hero
> Warlord as Warriors + Hero
> Exo-Armor 10cm 30cm 1 3 5+ + Save
>
> Robots 15cm 45cm 2 3 6+
> Support Weapons 10cm 45cm anti-tank 0 4+
>
> Bike 35cm 15cm 1 2 4+
> Heavy Weapon Trike 30cm 30cm 2 1 4+
> Guildmaster Trike 35cm 30cm 1 2 5+ Hero
>
>
> Rhino 30cm n/a 0 0 5+ Transport (2)
> Termite 20cm n/a 0 1 5+ Transport (1),
> Tunneler
> Mole 20cm 15cm 2 3 6+ Transport (4),
> Tunneler
>
> Gyrocopter 40cm 30cm 3 1 5+ Skimmer
>
> Light Artillery 10cm 45cm barrage 0 4+ Artillery
> Goliath Mega-Cannon 5cm 45-125cm Mega-Cannon 0 5+ Artillery
> Thunderfire Cannon 0 60cm anti-tank 0 5+ Flak, Immobile(#)
>
> Marauder flyer 30cm 5 2/2 5+
> Thunderbolt flyer 15cm 2 3/2 5+
>
> Notes:
> (*) All Squat units (including bikes, vehicles, support, artillery,
> etc.) are Stubborn.
>
> (#) Immobile units are fixed in place and cannot move; if forced to retreat
> they are destroyed.
>
> =========================
> Squat Warrior Brotherhood
> =========================
> -------
> Command
> -------
> You must choose a commander.
>
> 1 Detachment HQ ...........................+25 points
>
> Up to one Squat Warlord ....................15 points
> consists of 1 Warrior unit (Hero)
>
> Extra cost to:
> mount in a Rhino .........................+7 points
>
> upgrade to Exo-Armor (Hero) ..............+5 points
>
> include a Living Ancestor (+Psyker) .....+10 points
>
> ----------
> Main Force
> ----------
> Choose up to 10 squads.
>
> Up to two Hearthguard Squads ...............15 points
> consists of 1 Warrior unit (Hero)
>
> Extra cost to:
> mount in a Rhino .........................+7 points
>
> Squat Warrior squad ........................20 points
> consists of 2 Warrior units
>
> Extra cost to:
> mount in a Rhino .........................+7 points
>
> upgrade both units to Berserkers
> (Assault) ................................+2 points
>
> upgrade both units to Thunderers
> (Heavy Weapons) .........................+14 points
>
> -------
> Support
> -------
> Make up to 10 choices from the following list, but you
> may not exceed the number of choices made on the main
> force list.
>
> Squat Termite* .............................10 points
>
> Squat Mole* ................................25 points
>
> (* if Termites or Moles are taken as support, the
> detachment becomes a tunneler detachment as
> described in the tunneler rules. All infantry
> must be mounted in tunnelers, and no other
> support may be chosen. Note that Rhinos cannot
> be taken with tunnelers.)
>
> Bike squad ...........................10 pts per unit
> consists of 1-3 Squat Bike units
>
> Heavy Weapon Trike .........................10 points
>
> Robot maniple ........................25 pts per unit
> consists of 1 to 5 robots
>
> Iron Eagle Gyrocopter ................26 pts per unit
>
> Support Weapon battery ...............14 pts per unit
> consists of 1 to 3 support weapons
>
> Light Artillery battery ..............14 pts per unit
> consists of 1 to 3 light artillery units
>
> =======================
> Squat Guild Biker Force
> =======================
> -------
> Command
> -------
> You must choose a Guildmaster as a commander.
>
> Squat Guildmaster ..........................45 points
> consists of 1 Squat Guildmaster Trike (Hero)
>
> Extra cost to:
> Include a Living Ancestor (+Psyker) .....+10 points
> (The Living Ancestor rides in a sidecar attached to the
> Guildmaster Trike.)
>
> ----------
> Main Force
> ----------
> Choose up to 10 squads from the following list.
>
> Bike squad ...........................10 pts per unit
> consists of 1-3 Squat Bike units
>
> Heavy Weapon Trike .........................10 points
>
> -------
> Support
> -------
> Make up to 10 choices from the following list, but you
> may not exceed the number of choices made on the main
> force list.
>
> Up to two Hearthguard Squads ...............15 points
> consists of 1 Warrior unit (Hero)
>
> Extra cost to:
> mount in a Rhino .........................+7 points
>
> Squat Warrior squad ........................20 points
> consists of 2 Warrior units
>
> Extra cost to:
> mount in a Rhino .........................+7 points
>
> upgrade both units to Berserkers
> (Assault) ................................+2 points
>
> upgrade both units to Thunderers
> (Heavy Weapons) .........................+14 points
>
> Iron Eagle Gyrocopter ................26 pts per unit
>
> ===================
> Squat Grand Battery
> ===================
> -------
> Command
> -------
> You must choose a commander.
>
> 1 Detachment HQ ...........................+25 points
>
> ----------
> Main Force
> ----------
> Choose up to 10 squads from the following list.
>
> Goliath Mega-Cannon ........................60 points
>
> Support Weapon battery ...............14 pts per unit
> consists of 1 to 5 support weapons
>
> Light Artillery battery ..............14 pts per unit
> consists of 1 to 5 light artillery units
>
> Thunderfire Cannon .........................28 points
>
> -------
> Support
> -------
> Make up to 10 choices from the following list, but you
> may not exceed the number of choices made on the main
> force list.
>
> Squat Warrior squad ........................20 points
> consists of 2 Warrior units
>
> Extra cost to:
> upgrade both units to Berserkers
> (Assault) ................................+2 points
>
> upgrade both units to Thunderers
> (Heavy Weapons) .........................+14 points
>
> Iron Eagle Gyrocopter ................26 pts per unit
>
> ==========================
> Iron Eagle Gyrocopter Wing
> ==========================
> -------
> Command
> -------
> You must choose a commander.
>
> 1 Detachment HQ ...........................+25 points
>
> ----------
> Main Force
> ----------
> Choose up to 10 squads from the following list.
>
> Iron Eagle Gyrocopter ......................26 points
>
> -------
> Support
> -------
> Make up to 10 choices from the following list, but you
> may not exceed the number of choices made on the main
> force list.
>
> Bike squad ...........................10 pts per unit
> consists of 1-3 Squat Bike units
>
> Heavy Weapon Trike .........................10 points
>
> ==============
> Air Detachment
> ==============
> When the situation calls for it, the Squats make use of
> the flyers they trade to the Imperium.
> -------
> Command
> -------
> You must choose a commander.
>
> 1 Detachment HQ ...........................+25 points
>
> ----------
> Main Force
> ----------
> Choose up to 10 squads from the following list.
>
> Thunderbolt fighter ........................30 points
>
> Marauder fighter-bomber ....................45 points
>
> =================
> SUPREME COMMANDER
> =================
> -------------
> Grand Warlord
> -------------
> You may include up to 1 Supreme Commander
>
> Up to one Grand Warlord ....................50 points
> consists of one Warrior unit (Hero, Commander)
>
> Extra cost to:
> mount in a Rhino .........................+7 points
>
> mount in a Termite ......................+10 points
>
> upgrade to Exo-Armor (Hero, Commander) ...+5 points
>
> include a Living Ancestor (+Psyker) .....+10 points
>
> Up to one Grand Guildmaster ................55 points
> consists of one Guildmaster Trike unit
> (Hero, Commander)
>
> Extra cost to:
> include a Living Ancestor (+Psyker) .....+10 points
>
> ------------------------
> Bodyguard: Grand Warlord
> ------------------------
> You may choose up to two squads as a bodyguard for the
> Supreme Commander
>
> Up to two Squat Hearthguard squads .........15 points
> consists of 1 Warrior unit (Hero)
>
> Extra cost to:
> mount in a Rhino .........................+7 points
>
> mount in a Termite ......................+10 points
>
> Up to two Squat Warrior squads .............20 points
> consists of 2 Squat Warrior units
>
> Extra cost to:
> mount in a Rhino .........................+7 points
>
> mount in two Termites ...................+20 points
>
> upgrade both units to Berserkers
> (Assault)* ...............................+2 points
>
> upgrade both units to Thunderers
> (Heavy Weapons)* ........................+14 points
>
> (* Choose one upgrade only.)
>
> The Supreme Command Squad must purchase the same mode
> of transport, if any.
>
> ----------------------------
> Bodyguard: Grand Guildmaster
> ----------------------------
> You may choose up to two squads as a bodyguard for the
> Supreme Commander
>
> Up to two Bike squads ................10 pts per unit
> consists of 1-3 Squat Bike units
>
> Up to two Heavy Weapon Trikes ..............10 points
Few things.. very few. The list is looking good.
I'd like to see special rules eliminated as much as possible, how about
a min 5cm move for all units. 2nd ed. aside, 0 cm move creates scenario
hassles as well as rules additions.
For transport (1) termites are overpriced. I think 5 points per would
be appropriate. I also think that they should be purchased in units of
1-3, rather than as single support units.
I feel that the goliath as it is is extremely underpriced. It is
essentially a hvy. barrage that fires every turn and should be priced
accordingly. How about 80 pts.
Someone else has put forward the idea that light artillery deserves a fp
value instead of a barrage. I agree with this completely, and think
that 2 fp is about right for the points.
For no reason except a gut feeling that gyrocopters shouldn't be as fast
as jet bikes, I'd like to see them reduced to 35cm. I realize they were
even faster than j-bikes in 2nd ed., but it's a gut feeling, nothing
reasoned.
-Lemm
Received on Wed Jun 11 1997 - 14:09:36 UTC
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