Re: [Epic] [E40K] Squats -- different list

From: sauron1 <sauron1_at_...>
Date: Wed, 11 Jun 1997 19:25:22 -0700

Aaron P Teske wrote:
>
> Excerpts from Epic: 10-Jun-97 Re: [Epic] [E40K] Squats --.. by David
> Lado_at_...
> > I say get rid of all the special rules. Just make overlords skimming
> > WEs and forget they ever flew.
>
> Yeah, but the reason GW started to introduce multi-level flyers in the
> first place is that they couldn't see the Overlord down near the ground,
> much less having the pop-up ability of a skimmer!
>
> OTOH, I am planning to drop most of the special rules, like the +15 cm
> to range & stuff like that. Still no assaults, though. Basically, say
> they're flying at the height GW has the skimmers pop up to... that
> doesn't add anything to the range, but it lets evrything see the skimmer
> and vice-versa. Since GW doesn't define that height, it should work
> out, or players can define their own height... these *are* house rules
> after all.
>
> Alternately, make players use 15-25cm high flying stands for the
> Overlords, and measure distances from model to model. ^_-
>
> >It's also possible to get rid of the
> > special critical rules by using existing rules. For example:
> >
> > To represent the old airbags save, give the overlord a regular save.
> > Give the overlord armor of 6 to represent its toughness.
> > The critical table has only 1 result: catastrophic damage.
> >
> > This represents the general toughness of the overlords while still
> > giving them that chance (1 in 36 per die in this case) that one
> > lucky shot will sneak through a flame the whole thing. And no new
> > special rules.
>
> No. Two words: Death Ray. That was one of the really fun/totally
> infuriating things about Overlords which I will *not* let go away: their
> ability to (usually) completely ignore the super-shots, like Magnus'
> Beam of Power or a Volcano Cannon, while later falling to a single
> bolter shot your opponent fired because he had nothing better to shoot
> at.
>
> I'm still not completely certian whether I'd prefer a 4+ fixed save,
> with more damage when that fails, or just no save and less damage on the
> crit. table. I think I'll just shut up on the issue for a day or two,
> and actually let people speak their parts without my interference....
> ^_^;;;
>
> Aaron Teske
> Mithramuse+_at_...

Sauron1 writes;In the beginnig the original SM game gave a maximum
skimmer height of 8cm.The rules boys never changed that in any errata
that I have,but since my group use that height I may have overlooked a
change. sauron1
Received on Thu Jun 12 1997 - 02:25:22 UTC

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