Re: [Epic] [Epic 40k] About campaign rules...

From: Francois Bruntz <fbruntz_at_...>
Date: Wed, 11 Jun 1997 01:09:37 PDT

You wrote :

>I absolutely agree with you in principle. For example, the campaign
>rules I wrote are fairly abstract but that allows them to fit into

any
>story you care to create. Just like you can take an EPIC 40k game

and
>create a story for it, you can also use non-specific campaign rules

in
>a story and sequence-rich campaign.
>
>Personally, I get into a campaign when it has a story as well as a

good
>system. What I've found is that a good system makes it easier to

build
>in a story. You can lay in a certain amount of storyline to begin

the
>campaign, then translate events into storyline or create special
>battles that alter victory conditions or affect the campaign in an
>unusual way.
>
>The sky's the limit,
>
>- Erik
>
>"Look within. Within is the fountain of good, and it will ever

bubble
>up, if you will ever dig."
>- Marcus Aurelius
>
>

I understand your point of view, Erik, and I can't disagree.
My gaming group likes playing with my "campaign rules" and I think

it's because we also play RPGs (I'm the Game Master, that's why I

love writing backgrounds...). Your rules are more a "wargame" view of

a campaign.
I believe that each way of playing campaign is interesting.

I must say that your rules are very good and if you don't mind I

would like to translate them for the french players. Do you agree?


Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)

Please visit my Epic page :

http://www.geocities.com/TimesSquare/Dungeon/2370/



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Received on Wed Jun 11 1997 - 08:09:37 UTC

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