Re: [Epic] [Epic 40k] About campaign rules...
Well, you could always count the points value of the visible troops, but
we also play that units in transports do not have to be revealed. It does
lend some suprise value. We just "house ruled" the airstrip to be
visible. We allow any transported units in them to remain secret. It was
a sort of visibility thing that we just came to a snap decision before one
battle. Now that I think about it, WE should probably be visible also.
Troops and tanks (any DC:1 unit) can remain hidden.
--Ken Taborek oberon_at_...
"Show respect for age. Drink good Scotch for a change."- random fortune
On Thu, 12 Jun 1997, Erik K. Rutins wrote:
> Ken,
>
> > Hmmm, we've been playing that air units must be placed on the
> "airfield"
> > provided, and therefore are visible to the opponent. I (still) don't
> have
> > my rules with me, so I don't know if this is truly the rules.
>
> I would think once the detachments are on the board you have to reveal
> them (you have to declare missions, after all). If they are reserves,
> though, I could understand being a bit vague (i.e. "I have one flyer
> detachment and one infantry detachment in reserve. I'm going to roll
> to see what can come on this turn."). Of course, you can infer a lot
> from that...
>
> If you only have one detachment in reserve, you wouldn't have to roll
> at all so you could get a bit of surprise there. Personally, I place
> my entire army on the edge of the table so you can see what's not
> deployed (and thus in reserve) if you like but I wouldn't think badly
> of someone who surprised me with a reserve detachment in turn two.
>
> Regards,
>
> - Erik
>
> "Look within. Within is the fountain of good, and it will ever bubble
> up, if you will ever dig."
> - Marcus Aurelius
>
Received on Thu Jun 12 1997 - 21:05:39 UTC
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