Re: [Epic] Andy Chamber's Campaign Rules

From: <duckrvr_at_...>
Date: Fri, 13 Jun 1997 08:23:39 -0500

At 07:57 PM 6/12/97 -0400, you wrote:
>duckrvr_at_... writes:
>> Yeah. The original allowed you to fire at -1 (on a d6) when under charge
>> orders (which normally allowed no firing). It was also very tough,
>> especially since you could fire, assault in cc, move like a demon (that's
>> figurative, not a unit reference) and holo fields gained potency with speed.
>
> It didn't help you with CC unless someone was nice enough to
>charge you and lose. You didn't get to shoot if you were the one
>doing the charging into CC. (Same as command units, I thought)

Right. I meant that as a list of abilities, not that you could do all of
them at the same time. Still, 40cm move, 2+ holo save, and firing at -1 is
pretty nasty. Plus, if he's stupid enough to let a superheavy or warhound
wander too close . . .

Temp
Received on Fri Jun 13 1997 - 13:23:39 UTC

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