RE: [Epic] Battle Honors - rough draft

From: <duckrvr_at_...>
Date: Mon, 16 Jun 1997 08:30:24 -0500

At 10:09 PM 6/13/97 -0400, you wrote:

>Marksmanship - causes criticals on a 5 or 6, death ray shots get +2 to
>critical roll
>
>+2 on critical is to powerful. Especially against small war engines and
scout titans. You'll blow them up over half the time! Just don't give the
deah ray anything. Anyone who arms a titan with all Deth Rays is asking for
it anyway.

That was already pointed out. I was thinking primarily of battle titans
when I wrote the list, so I agree it should be backed off to +1.


>Heavy Armor (unavailable for scout titans) - +4 DC, +8 for Imperator
>I wouldn't change this for an imperator, which has enough Dc already. +4
is enough.

Well, Imperators and Mega Gargants are going to pay twice as much (if bought
outright) than anyone else, and a +4 bonus is a pretty small thing compared
to their starting DC. I see your point about them surviving more often, but
+4 really is a pittance for them.


>Bonesingers - +1 to repair rolls (possibly +2, since they can't repair void
>shields)
>+2 might be all right, depends what people think. I've never seen an eldar
titan live long enough to repair anyway :)

I think they may need a +2 to survive, considering how easily their
holo-field goes down once it is penetrated. I believe this is a playtest
matter.

Temp
Received on Mon Jun 16 1997 - 13:30:24 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:34 UTC