[Epic] Battle Honors - rough draft

From: <duckrvr_at_...>
Date: Fri, 13 Jun 1997 13:27:33 -0500

Here's my proposed list:

All honors are only available once per titan.

Imperial
======

Crew:

Damage Control - +1 to all repair rolls (including void shields)
Lucky - reroll one die per battle (may be taken more than once)
Marksmanship - causes criticals on a 5 or 6, death ray shots get +2 to
critical roll
Accurate - weapon with fp (HWB, and barrages) get +4fp, death ray gets +1 to
critical roll, other weapons get +1 to hit
Fast - +5 cm additional movement.

Commander:

Berzerker - reroll cc or ff die
Damage Limitation - ignore first critical
Legend - titan gains command ability
Lightning Reflexes - titan may always fire first
Tactical Genius - titan may always choose to move first or last
Psyker Princep - titan gains psyker ability


Upgrades:

Heavy Armor (unavailable for scout titans) - +4 DC, +8 for Imperator
Ejection Pods - Crew survives titan destructionon 2+.
Turbo Weapon - One system counts as being on overwatch
Extra Shielding - Titan get 2 additional shields


Eldar
====

Crew:

Bonesingers - +1 to repair rolls (possibly +2, since they can't repair void
shields)
Lucky - as Imperial
Pinpoint Gunnery - as Imperial Markmanship
Fast - as Imperial
Hip Shooting - titan may fire during the vehicle fire phase

Commander:

Damage Limitation - as Imperial
Legend - as Imperial
Lightning Reflexes - as Imperial
Tactical Genius - as Imperial
Farseer - gain extra fate card
Agile - titan may make an extra 45 degree turn each move

Upgrades:

Gate - as Imperial escape pods
Turbo Weapon - as Imperial
Mandi-Blasters - titan gains +5 assault, and 2fp at 15cm range
Reinforced Structure - -1 on all critical damage rolls taken
War Cry - as Imperial Berzerker


Ork
===

Crew:

Super Riggers - as Imperial Damage Control
Lucky - as Imperial
Shooty Boyz - as Imperial Marksmanship
Accurate - as Imperial
Speed-Freek Mekboy - as Imperial Fast
Mek Shieldboy - automatic maximum shields, Warboss gets max+2

Warboss:

Dirty Fighter - as imperial Berzerker
Very Shouty - gargant gains command ability
Low Cunning - as Imperial Tactical Genius
Escape Plan - warboss survives gargant's destruction on 2+

Upgrades:

Heavy Armor - +4 DC, +8 for mega-gargant
Big Gunz - as Imperial Turbo-weapons
Fire Hoses - gargant immune to damage from fires


And lest they be forgotten . . . Tyranids
=============================

Hive Mind:

Lucky - as Imperial
Marksman - as Imperial
Berzerk - as Imperial
Damage Limitation - as Imperial
Lightning Reflexes - as Imperial
Animal Cunning - as Imperial Tactical Genius
Agile - as Eldar
Self-Awareness - as Imperial Psyker Princeps
Warp-sight - as Eldar Farseer

Bio-engineering:

Improved Regeneration - as Imperial Camage Control
Fast - as Imperial
Heavy Armor - +6 DC (+4?)
Turbo-Weapon - as Imperial
Endo-Skeleton - as Eldar Reinforced Structure
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I'm open to suggestions, especially in the area of upgrades and Tyranid stuff.

Temp
Received on Fri Jun 13 1997 - 18:27:33 UTC

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