RE: [Epic] E40K New Rules - Smoke Rounds

From: Peacekeeper-� <jnug1453_at_...>
Date: Sat, 21 Jun 1997 02:41:54 -0400

----------
From: Joseph Looney[SMTP:mlooney_at_...]
Sent: Friday=
, June 20, 1997 11:38 PM
To: space-marine_at_...
Subject: Re: [Epic] E=
40K New Rules - Smoke Rounds

KAYJAY77_at_... wrote:
>
> If they are not r=
emoved have em scatter using the arty scatter dice form 40k

I wanted to av=
oid using game parts not include in the basic box. Yeah I
know most of us =
have scatter dice, but it's the thought that counts
here.

Also real world =
smoke rounds don't tend to drift as much as a lot of war
games would make y=
ou think they do.

Your probably right, but 4 templaces create a 24cm barri=
er, which can effectivly prevents a unit from firing.This is why I think th=
ere should be some
inaccuray involved, or possibly a chance that the templa=
tes dissipate every phase, (before firing, before ware engines fire, before=
 assault) Also, firing doesn't seem to be a problem in E40K. Since fireing =
is so weak.

                                -James




Received on Sat Jun 21 1997 - 06:41:54 UTC

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