RE: [Epic] Eldar Aspects Warriors
>Although I like the overall simplicity in the new system, the fact that
>Dire Avengers, Howling Banshees etc. are clumped together into Aspect
>Warriors is a bit disappointing. So here are some (not yet playtested)
>house rules for the "missing" Aspect Warriors.
>
>First the ones I managed to put together without altering the basic Aspect
>Warrior
>profile (KISS...).
>
> Swooping Hawks Aspect Warrior +Jump Packs
> (As before, but separated from the Warp Spiders.)
> Dire Avengers Aspect Warrior +Rapid Fire
> (There's an special rule variant below.)
> Howling Banshees Aspect Warrior +Rampage
> (Rampage to represent the facts, that when they charge the enemy
> are dead meat, but when they are charged, die like guardians...)
> Striking Scorpions Aspect Warrior +Assault
> (Here we have the problem with what happens when we add a Exarch, but
> in my opinion 2xAssault = +2 Assault is ok.)
> Shining Spears Jetbike +Assault
> (See above.)
>
>Well over to the inevitable special rules then. :)
>
> Fire Dragons 15cm 15cm anti-tank 4 4+
> (This is just like an faster and lighter version of the Wraithguards.)
> Warp Spiders 15cm 15cm disrupt 4 4+ +Jump Packs
> (Disrupt is to represent the fact that everyone seems to go into overwatch
> when there are Spiders around. :) But it would be nice if the could
> inflict some casualties too. Any suggestions?)
> Dire Avengers 15cm 15cm 2 4 4+
> (FP 2 to make them more compatible with the guardians.)
>
>Costs
>
>Aspect Warrior squad 10 points
> Upgrade to Swooping Hawks +4
> Upgrade to Dire Avengers mk.1 +1
> Upgrade to Dire Avengers mk.2 +3
> Upgrade to Howling Banshees +2
> Upgrade to Striking Scorpions +1
> Upgrade to Fire Dragons +5
> Upgrade to Warp Spiders +6
> Upgrade to Shining Spears (May not be mounted) +6
>
>Well that's it, suggestions and opinions would be appreciated.
>TR
>
----> I like it - I really don't like making exceptions to the rules
and adding new ones when they've managed to shoehorn in
all of those other units, though, so I don't know that it will
fly. Rapid fire is perfect for DA's, and the Rampage ability
for Banshees is about the only way to work them under
the rules as-is.
Personally, I could live with a "rules expansion" to
work in all those units we know and love which are now
"morphed" into generic types , but it would have to cover
all races. Orks (buggies and clans), Eldar(aspects), and
Chaos( different powers' "special" troops) are pretty easy
to spot, I think, but what about Imperials and Nids?
Superheavies as distinct types, but then what...?
I think this is a topic worth some effort...call it "level 2" rules
or something (please not "Advanced").
Chris Miller
>
Received on Mon Jun 23 1997 - 19:36:21 UTC
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