Re: [Epic] Ork Units & Tactics [Long]

From: Ken Taborek <oberon_at_...>
Date: Tue, 24 Jun 1997 09:34:11 -0400 (EDT)

On Mon, 23 Jun 1997, Sutherland wrote:

> At 01:52 PM 6/23/97 -0500, you wrote:
> >> Unit - battlefortress
> >>
> >> - Movement is 15cm
> >>
> >>Advice - I would never take any of them at all. They
> >> are to slow for troop transports and they
> >> sitting ducks for anti tank weapons and 3 units
> >> of marines (worth 45 points) have the same
> >> assault value. The only benefit of
> >> battlefortresses is their fire power. But other
> >> Ork units can give you greater firepower for less
> >> cost in points.
> >
> I dont know about that. I have 5 of these lumbering garbage trucks and I
> tell you what...They definitely put the fear of WAAAGH into your opponent.
> They suck up alot of fire power before going down and with the 20 various
> types of orks taggin along it is almost impossible to stop this
> juggernaught. 40FP is nothing to laugh at either.

[seperated for emphasis]
> And most important of
> all they just look cool and orky rumbling across the table squishing foes
> under their big steamroller spikey things.
>
> That Chuk Guy
>
And that is the whole reason to take any unit, because it fits your style
of play, and your concept of your army. I used to get laughed at for
fielding an Imperial Guard Co. But sometimes that mass of Guardsmen
actually managed to shoot something up, or kick something around in close
combat.

--Ken Taborek oberon_at_...
"Show respect for age. Drink good Scotch for a change."- random fortune
Received on Tue Jun 24 1997 - 13:34:11 UTC

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