One unit that exists in WH40K but not in E40K is the Nobz Warbike.
This is attempt to make some stats for them, and give the reasoning
behind it.
Now I don't have Codex:Orks, but I do have Ere We Go and Freebooterz. It
seems that unlike the normal Warbikes, the Nobz Warbike is just a
transport for His Nibs. No 45cm range Lascannon! No armament at all,
except for the Nob. Thus we can't just take the normal Ork bike and give
it +hero, the firepower would be too long range.
OK, so perhaps we should take a Nobz unit, and give it 35cm move? Not
really, because we have only 3 bikes vs 5 Nobz. We also have a real
game-unbalancer, with a +4 AF with 35cm move. Would cost the earth.
So, how about taking the bikes, and adding +hero and +assault. This way,
we get an FP of 1, a range of 15cm, an AF of 3, and a save. You could
rationalise the decreased range by saying that the Nobz are using
shorter-ranged but higher-powered weapons to make up for the fact that
there are only 3 instead of 5 of them. Similarly, the AF of 3 is for 3
Nobz, plus the unarmed bikes, as opposed to 4 for 5 Nobz.
Because the decrease from 45 to 15cm is so high, we should take the cost
of the Ork Buggy ( a 30cm range warbike essentially) as the base. Add
the standard +5 for Hero, and +2 for Assault.
So we end up with
Move FP Range AF Armour Special
Nobz Warbikes 35 1 15cm 3 4+ Save
And a cost of 18 pts.
Any comments?
BTW What about a House Rule that SAGs are Pulsa Rockets?
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Received on Thu Jun 26 1997 - 04:24:23 UTC