Christian Nielsen wrote:
>
> ---David Lado wrote:
> >
> > I don't see the connection between complexity and depth of play.
>
> >
> > is it really _necessary_ that the doomweaver use a different
> template?
> > Does it really make the game better that the ordinatus shield is
> > different from a kustorm deflector shied and a knight shield?
> >
> > To quote the Tick "Egad! What's the point!"
> >
>
> The point is that the whole Epic concept was designed for (let's face
> it), people with an eye for detail. I mean, come on; 6mm tall troops
> and vehicles that are only just big enough to pick up with your
> fingers. Only a few of the Epic players I've met over the years have
> not fallen into this group...
>
> Epic is a game for articulate (let's go as far as to say obsessive)
> people. You have to be or else the game would drive you mad. It
> appears that GW has turned away from these people to a degree, but
> have at the same time embraced another mindset of games. I will not
> say that this is a good or bad thing, but for those that DO think that
> complexity adds to the game, it is a real kick in the shins.
>
> Christian.
> _____________________________________________________________________
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Sauron1 writes;Christian still with Epic2nd or NetEpic like me and my
group! sauron1
Received on Fri Jul 04 1997 - 14:58:24 UTC