Stephen Sheldon wrote:
>
> > Suggest making it either
> > a) A war engine.=
or
>
> No, it's too small.
>
> > b) A Chimera with a 4 FP 15cm range Close=
Support weapon, and a save.
> >
> Maybe 3FP, CS, 6armour, and only 20cm mo=
ve, with 4 transport.
> More fitting to the model...
and maybe add 'save'=
in there as well. It
was the only non-SHV in 2nd edition with 1+ armor,
a=
nd the 2-saves-from-the-front thing made them
tougher than most SH tanks. =
Also, it should have
a high assault (+4 CAF), but it should also be SLOW
(1=
0 or 15cm, 10 is probably better - no faster than
sticking the troops on fo=
ot, but their chances of
surviving are a lot better). Point values would
p=
robably require some playtesting, since there really
isn't anything in the =
game like it right now.
I wouldn't give it a save. Even the super heavy ta=
nks don't have a save, also the dozer blade was only on the front. How abou=
t make it a sort of small war engine.
Use your stats but give it a a DC of=
2, no save, and any critical kills it(just make the chart be catastrophic =
damage-destroyed, no huge explosions or anything). Cost about 50 or so poin=
ts. The Dc gives is survivability. Also, allow it to be taken as support fo=
r a detachment. Well, just a thought.
----------------------------------=
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-
"Your incorrect assumptions are threefold."
"You assume law still reigns =
in the Five Galaxies"
"You assume that we would be bound by precedents and =
precepts from the last 10 million years."
"But your most incorrect assumpti=
on of all is to assume that we care."
-David Brin, Infinity's Shore
=
-----------------------------------------------------James Nugent----------=
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- application/ms-tnef attachment: stored
Received on Fri Jul 11 1997 - 11:54:02 UTC