In regard to the teleporting rules for the Grey Knights, I've found some
teleporting rules for Terminators in what I THINK is an old White Dwarf
(I got two folders of photocopied rules when I bought SM 1st ed. second
hand). Anyway, when a detachment is to be teleported in, the player
places a deviation template where he wishes it to arrive. He then rolls
2d6
2-4 MALFUNCTION: A number of stands equal to the number shown of the
dice do not arrive. The rest arrive safely
5-9 Deviation: Roll another d6 do determine direction, and move the
deviation template in that direction a number of centimetres equal to
the number shown on the dice
10+ On Target
The teleporting player may place all the stands that arrive anywhere
touching the final position of the deviation template.
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Received on Sat Jul 19 1997 - 01:12:53 UTC