Re: [Epic] E40K:Tyranids Suck!!!

From: Felipe Cintron <maelstorm1_at_...>
Date: Sat, 19 Jul 1997 16:49:35 -0600

>In the new systems, you not only want troops in base-to-base contact,
>but you want troops to support, you want to have fewer BMs, you want
>your opponent to have 5+ BMs and you want more psychers. These are
>all considerations that have no paralell in SM/TL. Because the
>mechanics of the game have changed, there will be a change in tactics
>as well. Simply getting your stealers into base-to-base with IG tanks
>no longer guarentees victory.
>
>>Supporting fire is easly done with armies that can shoot or have air
>>power that can survive an intercept.. something that the tyranid army
>>does not have!
>
>What do you call biovores and dactylis'? They both have 60 cm range
>and the biovores can ride assault spawn. These troops can deploy into
>a position to support even a fast-moving assault force. If you are
>using spore-pods, you would be well advised not to drop on units
>outside your support reach (unless you have an overwhelming advantage
>in numbers and psychers).

I agree that dactylis' are decent artillery but that's all they are..
biovores just give 1 bm on a 4+ on a d6
shure i could play the disrupt game all day but even thou theryre in the
infantry section they are artillery which means they could not ride in
malefactors (assault spawn now).
the only time i'll use spore pods will be with a detachment of :
12 Tyranid warriors
1 hive tyrant
6 biovores
12 genestealers..

i know this will be expensive but should give me the advantage in
psychers and AV and if some how the hive tyrant survives his av will
double.. (doubt he'll last more than 1-2 turns..



>>i could be totaly chessey and not take any hive tyrants and take a
>full
>>allotmetn of 18 Tyranid warriors in ever brood to lead them.. 6 *3
>one
>>is hq when destroye one of the other 2 sets of 6 take over.. but that
>>would solve the Landraider destroyin the hq in the first turn of
>fire.
>
>Hmmmmm, land raiders are a tough nut for anyone (except those engines
>of vaul seemsed to make short work of them :). Taking some extra
>synapse creaters would certainly help (nothing cheesy abut taking
>3 tyrannid broods, it's not like they're free). Also, using biovores
>to pin them in place might help, allowing the assault troops to
>hopefully hide behind terrain as they advance.

that's if you can get the opponent to let you put as much terrain as
possible...


>Frex, you could take a brood with
>
>3 tyranid warriors 51 pts
>8 biovore 160
>3 dactylis 96 (to soak off BMs)
>5 termagants 35 (to soak up casualties)
> ___
> 342 pts
>
>The biovores alone can drop 6 BMs per turn at 60 cm (8 on overwatch).
>Plus, they can do it while sitting behind hills, woods, buildings,
>ect, which means the only thing that will be able to shoot back is
>enemey artillery (thus the termagants and dactylis to soak up those
>effects).


Cute!


>Even a marine detachment with 5 BMs will only have a 1 in 3 chance
>of moving. So now you just need to keep the assault force out of
>sight while it advances....
>
Again ony works if he'll let you load up on terrain...

Maelstorm
Received on Sat Jul 19 1997 - 22:49:35 UTC

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