Re: [Epic] Map Movement

From: sauron1 <sauron1_at_...>
Date: Tue, 22 Jul 1997 11:09:15 -0700

James Nugent wrote:
>
> Sauron1 writes;In my proposed campaign,I planto use a set of maps of the
> French/Belgium border in 1:100000 scale or 1cm=1km.For map movement
> simplicity I thuoght that if ijust let board movement equal road movement
> it would work out.
> For example
> Orc Battle wagon board movement is 25cm per turn so Orc Battle wagon map
> movement is 25 Km per day
>
> Infantry movement is 10cm per turn so Infantry map movement is 10km per
> day
>
> You could make modifiers for terrain, for instance a forest would be half movement, except for skimmers. You could also have roads give a
movement bonus like
> --------------------------------------------------------------------------------------------------------------
> "Your incorrect assumptions are threefold."
> "You assume law still reigns in the Five Galaxies"
> "You assume that we would be bound by precedents and precepts from the last 10 million years."
> "But your most incorrect assumption of all is to assume that we care."
> -David Brin, Infinity's Shore
> -----------------------------------------------------James Nugent----------------------------------------
>
> ---------------------------------------------------------------

Sauron1 writes;Yes we will be using the road bonus rough terrain feature
as the map as I postted is of the current French -Belgium border
in1;100000(1cm=1km)scale.The problem is actually the Eldar scimmer Apc as
the original rules limit its height of flight and as the map has steep
river gorges I am thinkig of limiting its ability to skim over steep
riges,but I am working on that and so far it is my greatest rule problem.
Any sugestions? sauron1
Received on Tue Jul 22 1997 - 18:09:15 UTC

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