RE: [Epic] New to Epic

From: Miller, Chris <CMiller_at_...>
Date: Mon, 21 Jul 1997 08:56:41 -0500

>
>I think GW stuffed the IG up when they did the codex. IG are
>no longer a unified force. If you look at WH40k IG armies
>they're all higgley piggley(sp?) - one squad of Catachan
>two Cadian etc. It looks crap. I'll admit that an all
>Catachan or all Mordian etc look good but the examples
>in WD don't promote this kind of thing.
>
>GW have put in aesthetic variation and taken away mechanical
>(gaming) variation. I think IG assualt squads are cool, even
>if they suck compared to other assault troops. If GW don't
>want "cheese" then supporting lower quality troops with variation
>would be a good start. If there is 3 listings for basic troops
>(IG, Gaurdians etc) then people are more likely to incorporate
>them into their army. "Hmm, my army lacks any HtH ability. Well
>they are called an assualt squadm, and they do have jump packs,
>I suppose they're what I need."
----> This is the one big problem I had when the codex came out. OK, so
now
the troops look different, but they're all the same in game terms - not
good.
In 40K there are various skills (veteran abilities) you can take to beef
up
different squads, plus stormtroopers. Rough riders serve as your assault
troops, but I haven't tried 'em in E40K so I don't know how well they
work.
>
>Is it true that IG could once take beastmen? Although this is
>a bit weird, it aptly demonstrates the way GW is stripping away
>all the variation. Another example is the Chaos codex - "Here's
>a cultist army list but it's unofficial so don't try playing
>anything but chaos space marines in a tournament."

----> Yes, IG in old 40K and SM/TL could have Beastmen. (40K had another
classic type - human bombs and penal squads) Beastmen had no ranged
attack
but a +3 CAF (vs +1 for a normal Assault trooper) made them good
bodyguards
for your Hvy co or arty co.

>Five years from now there'll only be space marines, generic orks (no more
>clans,
>just Goff orks), no more aspect warrior apsects just generic aspect
>warriors, ork artillery will be lumped into one weapon that doesn't
>even need an artillery dice, no more harliquins, no more ...
>
>Well you get my point. How about IG assualt squads in E40k, say
>same as normal but with jump packs and assault?
-----> Somebody tell us how well the RR's work in this version....

Chris Miller
>
Received on Mon Jul 21 1997 - 13:56:41 UTC

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