Try using a different colour counter for the replaced initiative counters
(red for example). If assault initiative comes up red, orks get to assault
first, draw again to see who assaults second (redrawing any further red
counters).
Troy
>Salutations,
>
>I'm working on a new campaign where an allied army of Space Marines
>
>(+ Imperial Guard?) and Eldars will have to fight a band of Orks and
>
>Chaos adepts on a planet called Xeneris... But Xeneris is a dying
>
>world as Tyranids began to infest it.
>As you can see this will be a terrible campaign but I must resolve
>
>one big matter.
>
>I want to make Chaos and Orks to fight in the same army but there is
>
>a special Ork rule whichs says that all Ork initiative counters can
>
>be taken back with the others counters just before the Assault
>
>Phase... Chaos hasn't got the same rule so what can I do to mix these
>
>two armies? I don't want to sacrifice this Ork advantage but I don't
>
>want to give an extra advantage to the Chaos too...
>
>Please help!!
>
>
>Francois Bruntz
>Apprenti MIAGE (Universite Paris XII - IBM France)
>
>Please visit my Epic page :
>
>http://www.geocities.com/TimesSquare/Dungeon/2370/
>
>
>______________________________________________________
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Received on Wed Jul 23 1997 - 09:29:46 UTC