Re: [Epic] Tactic Critique

From: Scott Shupe <shupes_at_...>
Date: Thu, 24 Jul 1997 12:38:30 -0400

Miller, Chris wrote:
>
> ----> Didn't we get a Q&A answer on super-hvy disrupt weapons - they
> place 1 for a superhvy and then roll for one as in the description?
> Seems like we did, and if so, the 4 Spinners will drop 4-8 per turn.

        Only if they're firing at seperate targets, but even
then you'd get 0-8 a turn.

> If
> you're hitting someone with Wave serpents as well, then you can pile a
> lot of markers in a short period of time. I think that's the key to
> making this tactic work - once you've got the badguys heads to spin,
> your assault troops can clean up. I'm trying to figure out how chaos is
> going to make this work, since they don't have the transports and don't
> have the disrupt weapons...

        Uhhh... Nurgle Engine? 30-40 points, Disrupt, Arty,
90cm range? You're right about the transports, though.

Scott
shupes_at_...
Received on Thu Jul 24 1997 - 16:38:30 UTC

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