Re: [Epic] Tactic Critique
(Gnam)
>
>> I thought the Nurgle tower looked interesting, but it was too slow,
>> too big, and too easy to kill, especially when it was full of troops...
>
> Easy to kill? It was a GD, just like the LoB - you could
>sacrifice cards to keep it alive. Even if it did die, everyone
>inside got a 4+ chance to survive. AND it moved faster than foot
>troops, making it ideal to cart around Plague Bearers, Beasts of
>Nurgle, Great Unclean Ones, and of course Mortarion. The Tower was
>one of the few useful daemon engines.
It is normally better to unload troops on turn 1, maybe 2 if enemy has VERY
clogged firing fields.
>
>> "When it comes to Daemon Engines, Just say KHORNE!"
>
> That's a joke, right?
>
Yes, it is: you have nice, big, shooty, +5 CAF machines, and you are bound
to advance (and get blasted), or charge for 30 cm (and get nowhere, then
get blasted).
All of this in the first turn, when they have 2+ save.
And, due to the nature of the Chaos army normally they have less VP than
enemy until turn 3, when masses of Daemons and Abhumans get into CC
Received on Thu Jan 01 1970 - 00:00:00 UTC
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: Tue Oct 22 2019 - 13:09:41 UTC