RE: [Epic] scenarios

From: James Nugent <jnug1453_at_...>
Date: Mon, 28 Jul 1997 12:51:07 -0400

-----Original Message-----
From: Scott Shupe [SMTP:shupes_at_...]
Sent: Saturday, July 26, 1997 4:44 PM
To: space-marine_at_...
Subject: Re: [Epic] scenarios

Chris White wrote:
>
> One of the local game stores ran a 40K campaign using an Axis &
Allies
> board game as world map. I'm not sure how many of you are familliar with
> this game, especially Francois (I'm assuming you're in Paris, France and
> not Paris , Texas).

> For example, normal detachments move one space per turn, vehicle
> detachments could move two, and flyers could move four or six (consider
the
> range of modern jets).

        Interesting idea... do you remember how they
handled sea movement?

> I haven't really thought about rewards or penalties, yet. Perhaps
each
> player could have a few ammo dumps, etc which could be placed at the
> beggining of the campaign and confer bonuses (bonii?) for controlling
that
> space.

        Heck, you could easily adopt all the A&A stuff-
say you start with x factories, it costs y points to
build a factory, etc etc.

[----->] I suppose factories would produce points. I.E. each factory
producse, oh say 50 points a turn. Which can be used to buy troops and
equipment. One good thing about e40K is that since you buy troops and
 equipment individual, there is not as much of a problem with detachments
being reduced in strength. You can just shuffle units around between
battles to build new ones, as this happens in real life anyway. 2 half
strength divisions make a whole one.
------------------------------------------------------------------------
--------------------------------------
"Your incorrect assumptions are threefold."
"You assume law still reigns in the Five Galaxies"
"You assume that we would be bound by precedents and precepts from the last
10 million years."
"But your most incorrect assumption of all is to assume that we care."
                                        -David Brin, Infinity's Shore
-----------------------------------------------------James
Nugent----------------------------------------
    

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end
Received on Mon Jul 28 1997 - 16:51:07 UTC

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