Re: [Epic] scenarios (long)

From: Francois Bruntz <fbruntz_at_...>
Date: Tue, 29 Jul 1997 06:29:58 PDT

You wrote :
>To finish off, I'll offer a simple scenario varuation that I've used
>with
>some success a few times: playing three sides. It makes the most
>sense if
>one side is the Tyranids (I'll explain why). I have only played it
>in
>SM/TL, so my suggestions for E40k are untested.
>
>Choose one player to be the defender. The scenario; if for SM/TL, is
>the
>Assault! scenario in SMB. The defender, however, gets double points
>--so if
>you're playing a 3,000 point game, he gets 6,000. Of course, his
>troops
>will cost double but, oh well, dat's how it works.
>
>There are two attacking players, coming from opposite sides. The
>defender
>places his hidden setup counters in the middle, and the two
>assaulting
>players set up no closer than 40 cm from the edge of the defenders
>deployment zone -- which should be reasonably wide. To reiterate,
>the two
>attackers set up on opposite sides of the table, and the defender
>sets up
>in the middle. Before any troops are placed, eight objective
>counters are
>placed in the defenders DZ; they should be equally spread on both
>sides of
>the table.
>
>The attackers need the regular number of victory points to win; the
>defender needs double.
>
>Only one die roll is made for the initiative of both attackers; if
>it
>matters, they can individually roll off to see which goes
>first/shoots
>first. The defender gets to fire detachments twice as often as the
>attackers, if (and only if) the defender alternates his fire between
>the
>two attackers.
>
>Basically, this is like having two games at once on the same table,
>but the
>attackers can mess each other up.
>
>When a detachment is broken, whichever player has killed the most
>units
>from that detachment gets the victory points for it; and if this
>changes
>later, then the victory points change as well.
>
>How did we justify this happening? Ork warlord Chadzak Bigtoof was
>rampaging merrily on the human world of Arden, when... the Tyranids
>came.
>Bigtoof, after catchin his first glimpse of a Hierophant, decided it
>was
>time to cut and run; unfortunately, his hulk had been destroyed by
>the hive
>fleet, so he had no transportation! Undeterred, he decided to
>capture the
>human held spaceport of Chandrak and hijack some humie vessels for
>his own
>use. The humans were desperately evacuating civilians; they would
>hold out
>as long as they could, but that didn't worry Bigtoof. No, Bigtoof
>was
>worried that the Tyranids would get there first...
>
>I think that the E40k scenario Dawn Assault could be adapted to this
>kind
>of setup; the defender's reinforcements would be individually
>preallocated
>(except for flyers) to enter from either of the two short sides of
>the
>table, and they would have to enter within the defender's setup
>area. No
>changes would be made to morale, etc; but the attackers should
>probably be
>restricted to take and hold or capture objectives, to represent the
>fact
>that everyone is interested in capturing spacecraft and holding
>launch
>pads, etc.
>
>Eugene
>

I'm very interested in this scenario and I think I will try it.
Could you post some summaries of your different battles with these
rules?


Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)

Please visit my Epic page :
http://www.geocities.com/TimesSquare/Dungeon/2370/


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Received on Tue Jul 29 1997 - 13:29:58 UTC

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