[NetEpic ML] Re: Close Combat Question

From: Kelvin <kx.henderson_at_...>
Date: Tue, 16 Nov 1999 12:49:18 +1100

At 03:43 PM 11/15/99 -0800, you wrote:
>Hi Group,
>
>I have a Close Combat question for all you expert Net Epic gamers.
>
>Five Eldar jet bikes engage a Marine Medic in close combat. Later in
>the same turn, the marines counter attack with rhinos into the same
>close combat. The stands in contact now resemble this:
>
>3 rhinos vs. 1 bike
>2 rhinos vs. 1 bike
>1 rhino vs. 1 bike
>2 rhino vs. 1 bike
>no rhino vs. 1 bike
>All the bikes are in contact with the medic.
>
>How should this be resolved? Does the Marine player get to select
>which of his
>pieces rolls first, so he can possibly save the medic, or does the
>Eldar choose
>since he originally attacked the medic?

Strictly by the rules, the player with the most pieces involved in the
combat gets to choose the order in which the combat takes place. I
personally prefer that the comabts take place in the order in which the
pieces made contact. Unfortunately that can lead to all sorts of arguments
and ambiguities, so the official (and simpler) rule is that the player with
the most pieces decides the order.

>Also, one more question.
>
>Both sides alternate detachments during a firing segment. Is the
>damage applied immediatly, or is all firing simultaneous? What is the
>time scale in Net Epic?

Units are activated alternately and damage is applied immediately.
Therefore, firing is NOT simultaneous.

>OK, just one more tiny question.
>
>One army has a large number of units, the other side few. The army with
>a few detachments won initiative and would like the last move. Is this
>possible?
>Or does the larger army always get the last move?

Basically I'm not sure. I thought I saw somewhere the rule that the player
who won inititative could always have the last move, but I'm probably wrong.

You might like to borrow a rule from Dirtside II where the player who won
the initiative can force the enemy to move additional units, as long as the
winning player has fewer units left to move then their opponent does.


-Kelvin....

============================================
         "Of course I'm paranoid!
       Everyone's trying to kill me."
============================================
Received on Tue Nov 16 1999 - 01:49:18 UTC

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