RE: [NetEpic ML] More on Ogres (long)

From: <jyrki.saari_at_...>
Date: Tue, 20 Nov 2001 11:44:21 +0200

> -----Original Message-----
> From: ext Darryl Hilbig [mailto:darrylhilbig_at_...]
> Sent: 16. November 2001 4:18
> To: netepic_at_yahoogroups.com
> Subject: RE: [NetEpic ML] More on Ogres (long)
>
>
> From my reading of you original post, it seemed to reflect
> the feel of how
> you would defeat an Ogre or how you would be defeated. My
> Ogre experience
> is limited to about 4 games one of which we tried out the 4 Howitzer
> Defence.
>
> The objective of the Ogre game was for the Ogre Player to
> destroy the Other
> Player's command post.
>
> The best way to stop this was to immobolise it before it got
> in range with
> its longest range weapon (most cases the big missile racks
> were taken out
> ASAP).
>
> It seems a bit redundant to immobolise an Ogre in the middle
> of a Epic (6mm)
> scale battlefield as it then turns in to an Uber-pillbox.
> Imagine the enemy
> commander's chagrin when he/she stops this monstrosity and
> finds it still in
> range of that vital objective.
>

Yes, but that Uber-pillbox can then be attacked from the rear, since it
can't bring its big guns to bear after it has been immobilised, and so can
be killed more easily.


> My thoughts
> Darryl H
>
[snip]

Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is
money.
Received on Tue Nov 20 2001 - 09:44:21 UTC

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