HERTIC
LOL
netepic_at_yahoogroups.com wrote:
> --- In netepic_at_y..., "Peter Ramos"  wrote:
> Hi!
> 
> Its a shame that there si no real way of knowing. This is one of 
those questions that I always carry with me. It's only when members 
speak up when it gets at least partially answered.
> 
> You gotta wonder....
> 
> Peter
> 
> 
> > I know around 6 people in my playing circle who play NetEpic but 
I am the
> > only one on the mailing list so it is potentially much more 
popular than
> > it
> > appears by the statistics.
> >  
> > Tom.
> > 
> > -->Same here as with Tom.  I play with 3-4 people, but am the 
only one on
> > the ML.  NetEpic probably has a much larger appeal than can be 
accurately
> > measured by the ML, or even by Web hits, as there are people like 
me, who
> > have it all (for NetEpic at least), and freely share it amongst 
their
> > group.  Not a bad job really.
> > 
> > Josh R 
> > 
> > "No matter where you go, there you are."  B.Bonzai
Remember that not all 300 subscribers to list this list are players 
of net-epic! I suspect there are many like myself who just lurk here 
to keep an eye on all you damn heretics :) ... and pick up some cool 
rule or miniatures ideas now and again.
I for one have no desire to return to the turgid shooting duels of 
editions before E40k (the One True Game). Why resolve firing of 3 
tanks at a time when you could resolve the fire of an entire company 
in the same time?  Why have several dice rolls to resolve hitting and 
armour effects when it can all be rationalised into a single die 
roll?  Why issue orders to platoons when you should be issuing them 
to whole companies?   The name of the game is Epic not Squad Leader.  
Space Marine reminds me too much of those old moderns and ww2 rules 
where u had to roll to spot a target, then roll to hit, then roll to 
penetrate, then make individual morale tests for tiny little sections 
of your force... uh! no thanks... 
Also a number of 'realism' factors annoyed me about Space Marine...  
Why do you always have to kill something to affect morale, and why 
can troops move even under heavy fire?!  I'm not sure if net-epic 
addresses these mind u.  Also the play balance and character of 
armies in E40k (with a few exceptions) appeals to me a lot more in 
E40k than it did in space marine.  Eg. Eldar really capture the feel 
of a swift deadly, but brittle rapier that needs to choose when and 
where it strikes with care... hit and fade.  Beats the old eldar 'tie 
things up with aspects and bikes and shoot them from a distance' of 
the previous editon.
The changes Jervis is proposing sound to me like they still leave 
good macro level mechanics and game play, but add more 'realism' if 
that is the right word for a science fantasy game... Weapons 
specialised against either infantry or armour (something that bugged 
me more in theory than practice about E40k), and the flanking rules 
which is not something that I had considered much.  Also the unit 
activation system sounds interesting, if we could do away with order 
counters/dice I would be very happy.  
I do agree with comments made here about the sort of audience Epic 
appeals to. I and many other historical gamers cruised into Epic, 
especially when E40k was released, in spite of enormous difficulties 
because of the crappy release schedules and marketing...  we do not 
play other GW games, though BFG and warmaster have their appeal...
I also agree that the netepic list is a very pleasant bunch of 
people, as is the epic list... In fact I have remarked on other lists 
that if they want to see an example of netiquette with never a flame 
in sight they should join the epic list... totally seriously.  
Anyway looks like the soul of epic is up for grabs... the die is 
cast, hats are in the ring :)  Maybe its time I and others told 
Jervis that we do actually like much of his E40k mechanics!  Gotta 
stop u netepic guys sticking in rules giving gretchin stands 3 attack 
types including a 'pet squig attack' and the like ;)  
Markco
P.S. I have shown netepic to a fair number of people over the last 
couple of years so I'm not all bad... :)  Look foward to jousting 
with u guys anyway... 
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Received on Mon Feb 11 2002 - 11:21:50 UTC