Re: [NetEpic ML] Regarding Epic40K- Armageddon Playtest

From: konrad <konradsosinski_at_...>
Date: Mon, 11 Feb 2002 04:47:31 -0800 (PST)

Hi.
Thanks Peter. I will try to find them.
regards
Konrad
--- Peter Ramos <primarch_at_...> wrote:
> Hi!
>
> Its really not in one place, its all through the
> fanatic newsletter of their magazine, so those woud
> be the places to go for now.
>
> Peter
>
> ----- Original Message -----
> From: "konrad sosi�ski" <konradsosinski_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Sunday, February 10, 2002 11:41 AM
> Subject: RE: [NetEpic ML] Regarding Epic40K-
> Armageddon Playtest
>
>
> > Hi.
> > Could you give me info where I can find some
> > information about new epic project?
> > Regards
> > Konrad
> >
> > --- Tom Webb <Webbsoft_at_...> wrote:
> > > I am with you 100% on that. I have had quite a
> few
> > > conversations with
> > > Jervis, originally about the price of the GW
> sprues
> > > which he then agreed to
> > > drop quite surprisingly to �1.50 from �10.
> > >
> > > He does negotiate but we need to present well
> > > reasoned arguments to him, not
> > > rant and rave.
> > >
> > > Tom.
> > >
> > > -----Original Message-----
> > > From: tzeentch666
> [mailto:tzeentch666_at_...]
> > > Sent: 09 February 2002 22:35
> > > To: netepic_at_yahoogroups.com
> > > Subject: [NetEpic ML] Regarding Epic40K-
> Armageddon
> > > Playtest
> > >
> > >
> > > > Now these are some questions for a our list
> > > members:
> > > >
> > > > 1. Should this group get involved with this
> > > project?
> > > > 2. How should we forward any feedback? As a
> group?
> > > Individually?
> > > >
> > > > Of course this will all depend how real is the
> > > "contribution from
> > > players is". For now its watch and wait, but I'd
> > > apprecaite views on
> > > all this.
> > >
> > > * Before you get crazy Peter I think you should
> > > known that Jervis
> > > *IS* a reasonable guy who loves his games.
> > > Immediately attacking his
> > > new project is not going to help at all. He's
> > > already got approval
> > > from GW to run with this ball - which means
> their
> > > marketing
> > > department has probably already looked over and
> > > approved his plans. I
> > > doubt you could seriously reengineer the basic
> plan
> > > that he posted
> > > simply because GW management wouldn't let him.
> > >
> > > * That being said, NetEpic is one of the largest
> and
> > > most active (if
> > > not THE most active) Epic group on the internet.
> We
> > > represent over
> > > *300* dedicated players of the game - we're not
> a
> > > good market sample
> > > but we do represent some of the most core
> fanatic
> > > players who get
> > > other people interested and can spread the word.
> > >
> > > * I sincerely believe this group NEEDS to get in
> on
> > > the ground floor
> > > for this playtest and submit comments as a group
> (we
> > > can include
> > > alternate opinions from group members that
> dislike
> > > the majority). We
> > > need to set up ground rules such as NO BASHING
> GAMES
> > > WORKSHOP -
> > > that's the quickest way to relegate us to Mr.
> McCann
> > > and his shredder
> > > machine when we send more comments in.
> > >
> > > * Because we represent such a large group of
> active
> > > players our
> > > comments will have significant value. We have
> > > numbers on our side -
> > > which also means we can work as a juggernaut in
> > > getting changes we
> > > want made. This probably doesn't mean we can say
> "We
> > > want you to use
> > > Heresy!" but we can shape the game into
> something
> > > worth playing on
> > > its own and not just make it successful so we
> can
> > > get new minis ;)
> > >
> > > * If the NetEpic group is interested we can
> draft an
> > > email to Jervis
> > > regarding the NetEpic groups willingness to
> > > participate in the
> > > playtest as a whole - making sure to mention the
> > > progress made to
> > > date (a rough wordount is useful here) and our
> > > willingness not to
> > > request the game be made into Space Marine ;) We
> > > have so many players
> > > we can also note that we can form dedicated
> study
> > > groups for certain
> > > armies (chaos, eldar, etc). Working as a single
> > > block (rather then a
> > > swarm of individuals) is probably preferrable to
> > > Jervis simply for
> > > logistical reasons. We can also keep the
> "Jerv1s!
> > > Y00 AND Epik40K
> > > SUXX0R3Z!" comments to a minimum by filtering it
> > > through the group.
> > >
> > > * This is probably the BEST (and if things tank
> -
> > > the LAST) chance
> > > the netEpic community has on seriously affecting
> the
> > > development of a
> > > new Epic version that will hit print. I say put
> > > aside any disgust for
> > > the original E40K (which never got me excited
> > > either) and help the
> > > guy who helped make the game in the first place.
> The
> > > final product
> > > won't be perfect (it's going to be the ultimate
> > > "game by comittee")
> > > but we're not looking for perfection and should
> not
> > > expect it.
> > >
> > > Kenneth Peters
> > >
> > >
> > >
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> > >
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> > >
> > >
> > >
> > >
> >
> >
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Received on Mon Feb 11 2002 - 12:47:31 UTC

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