Re: [NetEpic ML] Tyranid Questions II

From: Peter Ramos <primarch_at_...>
Date: Mon, 11 Feb 2002 09:15:27 -0400

Hi!

As with most barrages and buildings hit the building first then the stands inside the building if the building does not fall. Remember to give the stands any to hit and save modifiers the yare entitled to by being in the building.

The bio-titan is for fear factor, so as to keep the enemy off balance. Its not a shooting titan, so charge it straight in to use its short ranged weapons better. The longer your enemy shoots at it the better. Even a crippled bio-titan is dangerous so your opponent will worry about it until it is destroyed.

Peter

----- Original Message -----
From: "darius spano" <dmanspano_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Sunday, February 10, 2002 10:39 PM
Subject: Re: [NetEpic ML] Tyranid Questions II


> Peter,
> Thanks. Cleared almost everything up. The Biovore
> spores explode on the troop stand in the building
> making the stand and the building making the stand and
> the building make a save? If that is the case I
> floated into buildings a number of times and landed on
> stands in buildings. This is my confusion.
> As for the titan, if we made their bolters a +5 to hit
> because of proximity might make it fairer. I remmeber
> swarming a titan and having it fall ontop of my unit
> that swarmed it and the squad was lost. It is
> something I will play with.
> Gotta say I love the Heirophant. I remember when we
> played the Tyranid vs. Slann and you said I should
> have taken one. You were right. My first draw of hive
> cards allowed me to move a unit or single model as a
> command stand. It was the Heirophant. 50cm up the
> middle carrying 5 Genestealers. It was beautiful.
> As for the proposed new Epic version from GW, I would
> love to see it come out. I'd buy it to try it out and
> of course for new mini's.
> Thanks.
> Darius
> --- Peter Ramos <primarch_at_...> wrote:
> > Hi!
> >
> > Biovores are nasty things, they keep coming and
> > coming. They suck up firepower like nobodies
> > business. I dont see you did anything wrong, but
> > your opponent did. When I play versus Tyranids I
> > shoot up the "infantry" stands and ignore teh
> > bio-titans. In fact I may even buy a titan as bait,
> > just to lure the bio-titan away from the battle and
> > attend to better things.
> >
> > You did the right thing you press forward and
> > destroy HIS infantry looking for double points, keep
> > him off balance.
> >
> > You move spores in the mandatory phase of movement
> > (like units on fallback or other obligatory movment,
> > before all other movment, page 10 tyranid book,
> > version 4.1).
> >
> > If it drifts into a building roll for damage against
> > the building. You use the small spore template never
> > the standard barrage one.
> >
> > The Dominatrix can move 20cm as a command unit.
> > Unlike otehr praetorians the DOm is much more
> > nimble, even with all her bulk.
> >
> > Remember this no longer a psychic phase in 4.1. The
> > Dom may attack with her regular weapons AND psychic
> > attacks. Shes one tough bi***.
> >
> > The rules in place are supposed to represent the
> > bolter defenses you mention. It does make swarming
> > REAL hard, but thats what was wanted. My years of
> > experience show its to easy to swarm with lenient
> > rules. I'd test your theory in a couple of games.
> > Problems with giving it bolter fire is that a 1 in 6
> > chance means a little more than two bolters would
> > hit on a warlord with 14 bolters, try it out with
> > an IG tactical platton and you'll see what I mean.
> > Too easy for the infantry.
> >
> > Did these clear things up?
> >
> > Peter
> >
> >
> > > I played the Tyranids last night against a
> > combined
> > > Space Marine/IG army. It was a good battle and
> > finally
> > > understood the out right power of the Tyranids. It
> > was
> > > a 4000pt game and even though my opponent had
> > about
> > > 4250,(he forgot to price his warhound titan
> > weapons)we
> > > basically drew after 5 turns of him barraging me,
> > > unloading 2 devastator squads and one IG hvy
> > company
> > > on me. The reason the Heirophant!!! The first
> > round it
> > > had 17 wounds and I got it back down to 6. 2nd
> > round
> > > 15 more wounds and I got it back to 5. 3rd round
> > 12
> > > wounds and I got it back to 3!! 4th round 13
> > wounds
> > > and it finally died. It couldn't move or shoot by
> > the
> > > end of turn 2. Is this correct that it took over
> > 50
> > > wounds in 4 turns of gameplay? Or was I lucky? I
> > do
> > > know that my player was frustrated because it
> > allowed
> > > my infantry to press on forward. ( I stopped
> > moving to
> > > wipe out his Rough Rider company).
> > > More qustions: With the Biovore spore mines when
> > do
> > > you move an undetonated mine? Also if they drift
> > into
> > > a buildoing and astandis on the rooftop where it
> > lands
> > > on the building will it detonated? I know rooftop
> > > means they are inside the building. Does it use
> > the
> > > spore template or a normal barrage template?
> > > Can the Dominatrix move 20cm? It is a command unit
> > > that a normal move of 10cm but has no max.
> > assigned to
> > > it. Can the Dominatrix use a psychic attack in the
> > > Psychic phase then attack in the firing phases?
> > > No one non-tyranid question regarding assaulting
> > > titans. I remembered we worked on the titan
> > assault
> > > rules to prevent it from being swarmed. I think
> > these
> > > rules are too harsh. Since CAF in many cases is
> > > related to the number of bolters a
> > SH/Titan/praetorian
> > > have why don't we afford the titan the same
> > > anti-personnel defense as SH & Praetorians. This
> > > anti-personnel defense is only used in CC with
> > > infantry and cavalry units. So a Warlord titan
> > with a
> > > CAF of 14 would have 14 bolter attacks with a 6+
> > to
> > > hit. This is resolved before CC takes place. Its
> > much
> > > more easier, makes inf/cav units think twice about
> > > assaulting a titan and much fairer. Hey if a titan
> > > gets swarmed it is for two reasons: 1) the
> > swarming
> > > attacker has big'uns 2) Bad titan!Badtitan!Got a
> > bit
> > > cocky, didn't you? I do like the ramming rules
> > that
> > > are currently in the rules. Let me know what you
> > > think. We make this a house rule. Thanks for the
> > > tyranid help.
> > > Darius
> >
> >
> >
>
>
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Received on Mon Feb 11 2002 - 13:15:27 UTC

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