RE: [NetEpic ML] more questions :)

From: Eivind Borgeteien <eivind.borgeteien_at_...>
Date: Sun, 7 Apr 2002 15:32:23 +0200

The Slann and necrons are good as they are pr now. I have even recomended
people to buy them! The Slann have yet not lost bigtime so right now I see
no reason what so ever to upgrade the units or make them cheaper. More
playtesting is in order before we do any of that.

Eivind
  -----Original Message-----
  From: Peter Ramos [mailto:primarch_at_...]
  Sent: 7. april 2002 03:09
  To: netepic_at_yahoogroups.com
  Subject: RE: [NetEpic ML] more questions :)


  Hi!



  You can't?! We'll have to remedy that. There should be a separate slann
mage unit.



  As for the rest, we've been down this beaten path a lot in the last years.
No doubt your buddies will show up soon with their reasons why the prices
should stand. Conversely if they agree with you (after all I do recognize
you, Eivind and others have tested the slann more than anyone else), then I'
ll go with it. Playtest speaks louder than reason. Granted most of my
experience is with Necron (which don't seem to be a problem any more) so
perhaps the slann are overpriced. But like I said if the "Nordic connection"
agrees with your points then you got me as well.



  I foresee many things as far as revision, hopefully the second "slann
 wars" wont be one of them <grin>



  Peter



  -----Original Message-----
  From: Rune Karlsen [mailto:rune.karlsen6_at_...]
  Sent: Saturday, April 06, 2002 8:11 PM
  To: netepic_at_yahoogroups.com
  Subject: [NetEpic ML] more questions :)



  Hi,



  more mindnumbing questions :)



  Why cant the Slann Mage be bought without a mech? And the prices don't
seem fair either.

  You can buy the Great Magus for 150 and 3 Tadpole mechs cost 300 (100 a
piece). Why does

  a Slann mage in a tadpole then cost 300? Shouldnt that be more like 200?
Actually, it should be

  less, since you dont get 2 units when you buy the slann mage in a mech,
you simply replace his

  save with the save of the mech and give him some other weaponry. Plus, he
can't cost more

  than the Great Magus without his mech, which means a Slann mage should be
around 100 points.

   If you upgrade his tadpole mech to a Frog, you pay 100 extra,

  but the support card upgrade costs 33 per mech. If you upgrade him further
to a Bull frog, you pay

  200 extra, but again, the support card upgrade costs 66 per mech. Do the
math, he simply costs 3

  times as much to upgrade as other mechs. I've only fielded this mage a few
times, due to the extreme cost

  , and that was when we used the infamous 1.0 rules. As if the cost wasn't
enough,

  since he doesnt exist as other than a mech, you have to purchase at least
a support card of other mechs

   to place close by him, or he is an obvious target amongst infantry and
vehicles. So, if you field him without other mechs, and

  want him to survive for more than 2 minutes, you have to put him in a bull
frog mech at a mere 500 (remember,

  this is also a special card). Now, for 500 points as a special card, other
armies can buy some pretty

  nifty stuff! Please, the cost has got to go down and be relative to the
other mech prices. Also, the mage

  has got to be able to be bought separate from a mech (with some different
powers maybe?).

  I think we've gone a bit overboard on some of the Slann prices. They
aren't all that great, and they shouldn't

  cost more simply cause they're Slann units. Equal stats should have
similar costs, depending on army

  structure of course. As i see it, the Slann Mage in a mech should cost 150
for the tadpole version, 175 for the

  medium version, and 200 for the heavy version. I think these prices are
fair, considering they're upgrades, AND

  you have to buy other mechs as well or lose your mage to a barrage of fire
almost before you've placed

  him on the table.

  And while im on the subject, i'd also like to mention the Slann Time Mech.
There aren't any mech upgrades here,

  it simply costs 500 for a heavy mech version. Now, the Time Stasis beam or
whatever its called is the same power

  as an Eldar Warlock has (he costs 125 points, and has other powers as
well). The Slann Time mech has only

  this one power. Lets for arguments sake say that the Slann Time mage
outside his mech would cost 100 points since

  he has only one power. That means his upgrade to a heavy mech costs 400.
Either the Heavy mechs should cost

  1200 for 3, or this is also seriously overpriced. The same also goes for
this unit when it comes to buying support

  mechs. I think a fair price for this unit would be 200, same as a Slann
Mage in a heavy mech. I also think that

  the Time Mage should be able to exist without his mech (perhaps his ass is
welded to the seat, or maybe he's

  gotten so fat he can't get out of it anymore? ;). If so, he should get
some additional Time based powers.

  True Slann company cards are very expensive, so True Slann special cards
are very rare, maybe you only have

  one in a 3k game. With the overpriced mech mages, i choose to bring the
Great Magus every time. Do you realize

  there are only 4 True Slann company cards, but 9! True Slann special cards
if you count the 3 versions of the

  Slann mage mech? More company cards are definately needed, or maybe the
rules on army composition are too strict?



  A long rant as usual :)



  Rune







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Received on Sun Apr 07 2002 - 13:32:23 UTC

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