Re: [NetEpic ML] HQ targeting Part IV

From: Steve Kerry <steve_kerry_uk_at_...>
Date: Fri, 26 Apr 2002 11:34:10 +0100 (BST)

> If an HQ unit is hit (and fails any appropriate
> armor save), the defending
> player may have another unit 'take the bullet' and
> remove it instead.

I like the idea of this, but I'm not completely happy
with an invulnerable HQ stand that just keeps on going
and going and going as long as there are regular
troops to soak up any incoming shots for them.
Somewhere along the line it should be possible, albeit
rarely, to take out the HQ and leave the troops
leaderless. How about letting the HQ pass the damage
on to another stand if they can roll 2+ on 1d6? That
means they will *probably* survive, but it still
allows for some element of risk.

Steve


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Received on Fri Apr 26 2002 - 10:34:10 UTC

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