[v5.0] Re: Re: HQ units the weasel way

From: Jarreas Underwood <jarreas_at_...>
Date: Sat, 27 Apr 2002 08:25:43 -0400

>>"HQ units have a 2+ fixed save in addition to their normal armor save."
>>
>>"This fixed save is negated if the HQ is either the closest unit to the
>>firer, or more than 10cm from friendly units of the same pinning class."
>>
>>-Yar

>THis can work too. It does have different implications. namely the lack of
>risk by targeting a HQ.
>
>If you risk losing your shots this turn, its more of a gamble than if the
>shots will just be saved by the HQ

It's the same thing - there's only a 1-in-6 chance that any shot you direct
at the HQ will do anything, the only difference being *when* the 1-in-6
roll is made. A shot lost to an armor save is just as ineffective as one
lost to a targeting restriction.
-Yar
Received on Sat Apr 27 2002 - 12:25:43 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:37 UTC