Re: [NetEpic ML] [v5.0] Re: HQ units the weasel way

From: Steve Kerry <steve_kerry_uk_at_...>
Date: Sat, 27 Apr 2002 21:11:02 +0100 (BST)

Hmm, an excellent point. And by using a second
Support Card to buy more Nobz, you can have a company
where the Nobz outnumber the Boyz!

 --- darius spano <dmanspano_at_...> wrote: > This
rule is absurd. Armies like the Orks have many
> HQ
> units. The Goff clan comes with 8 Nobz stands and
> any
> Ork player will tell you that you need to take a
> support card of Nobz (HQ units). So you have now
> given
> a unit with a 6+ save a fixed 2+ save? The same save
> as the Eldar Avatar. Come on now.
> We play it that you can't target a HQ model unless
> they are the closest model to fire at. If a HQ is
> with
> a detachment taking fire and hits are scored the
> player removes what casualties he likes (unless
> there
> was a barrage of course... Look out sir rules). Why
> make this difficult. Plain and simple.
> If you want to keep it simple and keep the rule yoiu
> had in mind make the save a fixed 4+ save then.
> Still
> I can't see how an IG HQ has a better save than a
> terminator.
> My thoughts.
> Darius
> --- Weasel Fierce <septimus__at_...> wrote:
> >
> > >I agree with this. I'd prefer your origional
> > proposal of only one roll per
> > >detachment instead of per model, but that's a
> minor
> > point. Looking over
> > >this, I've an idea. Same effect, simpler to
> > remember:
> > >
> > >"HQ units have a 2+ fixed save in addition to
> their
> > normal armor save."
> > >
> > >Think about it: it's the same effect. Roll a
> 1-in-6
> > or the shot is lost.
> > >Much easier to remember, no worries about
> > templates, buildings or whatever.
> > >We'd need to include an explination that it's
> from
> > targeting restrictions
> > >rather than invulnerability (for people who
> haven't
> > been following this
> > >discussion), but I think it'd work.
> > >
> > >In order to prevent HQs from being
> > nigh-invulnerable, we'd need a limit:
> > >
> > >"This fixed save is negated if the HQ is either
> the
> > closest unit to the
> > >firer, or more than 10cm from friendly units of
> the
> > same pinning class."
> > >
> >
> > THis can work too. It does have different
> > implications. namely the lack of
> > risk by targeting a HQ.
> >
> > If you risk losing your shots this turn, its more
> of
> > a gamble than if the
> > shots will just be saved by the HQ
> >
> >
> >
> >
> >
> > Weasel
> >
> >
> >
> >
>
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Received on Sat Apr 27 2002 - 20:11:02 UTC

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