Re: [NetEpic ML] [v5.0] Analysis - Help!

From: Daryl Lonnon <dlonnon_at_...>
Date: Thu, 16 May 2002 16:53:41 -0600 (MDT)

Jarreas Underwood wrote:
> >This same basic discussion came up on the GZG list about a month back
> >(except it was in regards to DSII). I invite you to join the
> >yahoo gzg list and look in their archives if you want to wade through
> >long posts (and arguments) on point systems.
> >
> >*SNIP*
> >
> >Daryl
>
> Sounds like exactly the kind of thing I wouldn't mind going over. Which ML
> is it? The only GZG list I found on Yahoo had about a dozen messages in a
> year on it. Thanks for the lead, and though some might call it rambling, I
> call it statistics. *grin*
>
> -Yar

Duh!

Your right, it's not a yahoo list. For some reason I'd thought
they'd switched over. The archive's are maintained by Jerry Han, the
first post I can find on the topic (that I can find) was on April 3rd ...
although most of the converation went on in Re:[DS] Points system (fresh)
thread. As with most usenet threads, it was 90% two groups talking
perpindicular to each other (but you end up with alot of explanations
on what various peoples positions were).

As background, DSII currently has a "broken" point system (it's not
that badly broken, although it leans heavily toward low-tech vehicles).
It's based on points and size/capacity. You pick a size you want and
start fitting engines, drive system, weapons, etc, inside the hull.
Everything costs points.

The URLs are:
main webpage:
http://www.warpfish.com/jhan/ft/index.shtml
specific webpages to where alot of the threads are located:
http://firedrake.org/memorybank/Archive/2002/apr2002/thrd3.html
http://firedrake.org/memorybank/Archive/2002/apr2002/thrd4.html

Those two pages seem to catch most of the threads. (Posts by Oerjan Ohlson
I find the most useful).

Keep in mind that I didn't recommend doing it that way :-). But rather
to keep in mind "lessons learned" from the math behind these formulas.

Two important points being:
1. Defense affects Mobility affects Offense and vice versa (they are
   intertwined).
This leads to:
  o Upgrading Weapon A to Super-A on Platform B may cost X points,
    but doing so on Platform Super-B should cost MORE THAN X points.
2. If Weapon-A destroys your opponents units 99% of the time, upgrading
   it to Weapon-Super-A is not necessarily linear. (i.e. a TSM of -4
   is NOT that much different than a TSM -5 (as compared to a TSM -3)
   against 95+% of your targets in netepic).

The two points are actually somewhat counter to one another. Point 1
would lead you to believe that uber units would be of extremely high points
value (since it has a positive first order differential), but point 2
counters that by having a negative first order differential (at least at
high values).

What I suspect is, that if you ran the numbers the "middling" cases are
actually pretty close to linear, while the extreme cases aren't.
 
DarylL

p.s. FYI, I'm not nearly this much of an "anorak" while playing games :-)

p.p.s. at least I hope not :-)
Received on Thu May 16 2002 - 22:53:41 UTC

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