Peter,
The zones of control, close combat resolution,
crossfire and support fire for CC could be integrated
into Net Epic. a bit long but some ideas I have on the
subject. Some of it pulls from my limited experience
of playing Heresey.
Zones of Control: This zone may be around an objective
or an area around control by any units with an area of
20cm from them (actually 40cm). Only units that cannot
be pinned by the controller of the zone can pass
through without having to attack. Units that enter the
zone that can be pinned by the controlling forces must
either assault or fire at the controlling units. The
other option is to go around and avoid the zone. Once
a zone is contested new units entering the zone that
can be pinned must join the fray ( a landraider can
roll right through if tactical marines are duking it
out with some ork boyz--if the zone is contested it
can still roll through because the boyz can't pin it.
If it were more tacticals they would have to shoot at
the boys or CC). Control of the zone occurs when one
side outnumbers the other 2to1 in units or
retreats/falls back out of the zone.
Close Combat Resolution:In Net Epic there is really no
distinct way to say hey we won combat other than
counting the casualties or units falling back. If
there are still combatants left and noone has fallen
back they there should be follow through attacks. The
consolidation would allow units who have won combat to
move up to 5cm and attack another unit that they can
pin (this includes units that were providing
supporting fire). Units that drew with the enemy would
fight another round of CC until there was a winner.
Players would alternate with surviving units and this
would repeat itself until units fallback or are
destroyed.
Support Fire in CC: In Heresey your support fire
worked into the CC. In Net Epic I don't if we can do
it. For every friendly unit within 15cm of the combat
you would add 1 to the SF value. The enemy does the
same. The difference equals the CAF modifier for the
side with the most support. Of course equal support
fire negates itself (Marines assault ork boyz each
side has supporting fire. Marines have 2 and the orks
3--so 3-2=1, the Orks would receive a +1 to their CAF
bonus). Vehicle with bolters are included as SF but
units like mole mortars, thudd guns, whirlwinds
etc..(vehicles or units with no weapons other than
their maingun/mortar/launcher). A landraider or rhino
would account for SF but basilisk wouldn't for
example.
Crossfire: In NetEpic we have no way to pin a model
with fire unless you have a Shokk Attack gun. If 2 or
more friendly units fire on the same enemy unit then
it must make a morale check at the end of the turn. If
it fails it will go on fallback orders for one turn
(then receive orders normally). If it passes it
receives orders normally.
Peter Ramos <primarch_at_...> wrote:
> Hi!
>
> Of all those rules only zones of control I think can
> be of real benefit
> since it solves the old problem of players wanting
> to race past some
> units to engage others. This rule makes that easier
> to understand and
> execute.
>
> Peter
>
> -----Original Message-----
> From: Jarreas Underwood
> [mailto:jarreas_at_...]
> Sent: Saturday, May 25, 2002 4:17 PM
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Epic Armageddon PDF file
> up
>
> >okay..Just to throw this in....whats the big point
> about blast markers
> ?
> >
> >I mean..suppression is a fact of combat.
> >
> >Weasel
>
> It sure is. That's one of the good ideas I've
> noticed. An initiative
> roll
> to activate more than one detachment is another, as
> is the Zone of
> Control
> concept and AP/AT weapons. I'm going to be looking
> at the rules in
> greater
> detail in a few days, trying to figure out how to
> integrate them into
> Net
> Epic. I should have a few proposals later next week.
> -Yar
>
>
>
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>
>
>
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Received on Sun May 26 2002 - 13:55:29 UTC