Re: [NetEpic ML] [v5.0]White Scars

From: Weasel Fierce <weasel_fierce_at_...>
Date: Wed, 05 Jun 2002 15:07:36 +0000

>White Scars excel in making hit and run attacks. White Scars bike
>detachments may break off from close combat after the first round has been
>fought. They are considered to have charge orders and the move may not end
>within 20cm of any enemy unit.

as long as it is emphasized that it is AFTER close combat has been fought.
Making a full (in effects extra) charge move is too much though.
Make it be advance orders and any that does not get outside 20 cm range is
destroyed. (possibly reduce that distance to 15 cm then)


>NEW UNITS
>Scout Bike
>Instead of scouts White Scars use scout bikes. Scout Bikes are fitted with
>special noise suppressors and may infiltrate. However, they must drive
>slowly and carefully to avoid attention and may only make a normal
>(advance) move instead of a charge move when infiltrating.
>
>Move: 30 cm
>Save: None
>CAF: +1
>Weapons: Bolters
>Range: 15cm
>Att. D: 1
>To Hit: 6+
>TSM: 0
>Notes: Infiltrate at advance (NOT charge) rate.

This works. But give them +2 CAF. Marines on bikes are 1 better than
tacticals, scouts on bikes should have the +1 as well.



>Since the LRC speed poll seems to be for changing the LRC's speed to 20cm
>they can't be used to transport White Scars Terminators anymore (too slow).
>Therefore I mounted the termies in Rhinos, hence the lower point cost.
>
>Contents: 3 Terminator Detachments, 1 Company HQ (Term. Command stand,
>Rhino)
>Break Point: 10
>Morale: 1
>Victory Points: 7
>Cost: 700

Maybe this is a good place for an upgunned rhino ? Possibly having 25 cm
range, 2 attacks at 5+ to hit. Assault rhino or something



Over all I like these rules. Very good

Do you have anything in mind for imperial fists ? Otherwise I would llike to
do something for them


Weasel


How many lives will be taken today?
How many times will we just look away?

Pennywise - One voice


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Received on Wed Jun 05 2002 - 15:07:36 UTC

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