[v5.0] SM Army building

From: Jarreas Underwood <jarreas_at_...>
Date: Tue, 11 Jun 2002 18:50:27 -0400

The origional Space Marine book had an interesting concept that I'd like to
propose we bring back. It's the idea that there are only just so many
Companies in a Chapter, and they're of specific types, and you can't buy
more than that. I've looked at it and it really only comes into play when
you try to buy more than ten Companies, or more than one of the
supposed-to-be-rare ones like Terminators or Veterans.

So: when you build a SM army, choose a Chapter. That's your main one, and
if you want units from a second one they're consitered allies. Look at the
company list and choose which ones you want, then add support.

Note: Unless you're playing a 6,000+ point battle this format probably
won't make a difference. I propose it mainly in the interest of making the
army unique. Fluff and minor army-building restrictions will very much add
to the flavor of the army.

Anyway, here's what I've got so far. I wouldn't mind going back to the
system where each Chapter had a limited number of infantry *detachments*,
but I don't think it'd fly very well. If anyone interested I'll post them
as well. Comments?
-Yar

+++++

Purchasing a Space Marine Force
A Space Marine army is centered around the ultimate power-armored
infantryman, the Space Marine - everything else in the army supports the
Marine and helps him do his job. It's quite possible to field cavalry,
tanks, artillery and more, but the core of a Space Marine army is and
always will be, the grunt marine.

Every Chapter has a finite number of infantry companies, and these are of
specific types. A standard Chapter collects the best soldiers in it's 1st
Company, fielded as either Veteran Marines or Terminators. These are the
best of the best, and only one Company of Veterans or Terminators may be
fielded. Similarly, the tenth company contains the young and inexperienced
and is composed of Scout Marines.

The Ultramarines, for example, have one Veteran (or Terminator), four
Battle, two Tactical, one Assault, one Devastator and one Scout Company
available. You can choose to field as many of these that you want, choosing
and paying for the Company Cards as normal, but you cannot exceed the
number of each type of company available. This restriction does not apply
to Support Cards. That means that an Ultramarine army can never have more
than one Veteran Company, though Veteran Detachments may be bought as
support for any company.

In the Chapter descriptions, the restrictions on Infantry Support Cards
indicates what types of Infantry-class units it may take as support, not
what type of support it may take in general. For example, the Ultramarine
10th company is always composed of scouts - you may not take any other sort
of infantry other than additional scout detachments, but you may take
tanks, artillery, fliers and other units as support for the company.

Space Marine Tactics
Strike fast, strike hard and go for the objectives. Your combination of
mobility and firepower is head and shoulders above everyone else except the
Eldar, and they don't have any armor worth mentioning. Designate your
targets, get there and win the game before your opponent can deploy. Use
Thunderhawks to move Tactical Marines directly onto your objectives, or
Drop Pod your Assault Marines on top of his artillery. Put your cavalry out
in front to tie the enemy in place and deploy your Devastators into cover
to fire at the survivors next turn. Use your Flamer Marines to clear
fortifications and Fliers to reach any corner of the board by turn two. The
Land Raider is the best tank and second-best APC in the game - use it a
lot. Try the custom missions and scenarios as well - you can customize a
Space Marine force to be exactly what you need to get the job done.


Example: Ultramarines
Company Type Infantry Support Card Restrictions
First Veteran or Terminator Only Veteran or Terminator Detachments
2nd Battle Any
3rd Battle Any
4th Battle Any
5th Battle Any
6th Tactical Any
7th Tactical Any
8th Assault Only Assault Detachments
9th Devastator Only Devastator Detachments
10th Scout Only Scout Detachments
Received on Tue Jun 11 2002 - 22:50:27 UTC

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