RE: [NetEpic ML] [v5.0]Iron Hands Counterproposal

From: Jarreas Underwood <jarreas_at_...>
Date: Thu, 13 Jun 2002 09:55:36 -0400

>> Reputation: Space Marines have a tremendous rep already.
>
>There are space marines (Ultramarines) and then there are space marines
(Flesh Tearers)...
>
From the viewpoint of a IG trooper, it's a choice between the flames being
a million degrees or a billion - either way you're *gonna* get burned.


>Then why do they care about SW blood claws?
>
I've pictured these guys as howling fanatics in addition to being armored
dudes bearing down on you with all weapons blazing. I've never agreed with
the Fear ability, but neither have I argued against it.


>> Disadvantages: The tech-chaplain can't affect allies? Wah.
>
>Inquisitors & co. can't affect you. Your commanders can't affect other
Imperial troops.
>
Inquisitors should affect *everyone* - they're outside the Adeptus Terra
and answerable only to the Emperor. Diss one and you'll get yourself dead.
And by my Armies & Allies proposal, if you're playing a Unique Army you're
putting 75% of your points into it anyway - not a lot else for your
commanders to affect.


>You can't have: tactical, assault, devastator, veteran, terminator or
scout companies. Or doesn't this rank as a disadvantage?
>
My proposal was replacing only the four Battle Companies with Seige
Companies - you could still get the others, and they'd be normal (cost,
VPs, etc).

Your way - replacing *all* companies with tactical ones, is not that bad,
as marines don't have any inter-detachment coherency issues to worry about.
If you buy three devastator detachments they're exactly the same as a
company - all you lose is the HQ. They're still free to maneuver any way
they like.


>A matter of preference, of course. Personally I like a bit different
looking clan-chapter.
>
How about both? A Clan-structured, siege-oriented Chapter?


>> 2) The Vets & Terminators are mostly machines, so they have to follow
>> written orders like robots.
>
>Note: their brains aren't affected; compare to dreadnoughts which are even
more machines.
>
>5+ regeneration and increased armor? Wow.
>
That's why I hit 'em with the robot program restrictions. If you change 'em
to the point of affecting their abilities on the Epic battlefield scale,
you're gonna have a corresponding loss in another area - I chose free will.


>> 3) your opponent gets 50% more Victory Points from breaking your Seige,
>> Veteran and Terminator Companies. Normal points for everything else.
>> 4) No allies.
>
>4) is OK. I could live with 3.
>
Number 3 is where I get the 18 VP's from: 1200 points = 12 VP, increase by
50% and you get 18. I don't agree with increased Break point though - the
increased VPs counterbalances the increased size *and* the ability to buy
artillery Support Cards. Your troops are harder to replace, thus worth more
to the enemy for killing - that doesn't imply fearlessness in the face of
casualties.

-Yar
Received on Thu Jun 13 2002 - 13:55:36 UTC

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