[NetEpic ML] Re: R: chaos titan
>Reading the army list (net epic army list) I don't see any reference to
>particular compulsory weapons for the banelord with the sole exception for
>a much expensive tail with a cannon and the head, at least reading the
>notes.
>Is this a bug in the list?
This is once again something that is assumed from SM/TL by we veterans and
that was probably missed from the actual rules. The Banelord is a stock
standard design with fixed weapons.
>If yes I don't see the real value of it because with the same cost
>(somethink less) I can buy an imperial titan with much better weaponery, and
>in any case what are the weapon for the banelord?
The weapons are the Havok Missile Rack that takes up both of the carapace
mounts (its sort of like the Barrage missile, but you always get 6
missiles), the Hell Cannon thing (that fired a barrage template that was
reasonably nasty), the Doom fist (which was a combination of a Chain Fist,
Power Fist and a Melta Cannon), the Head Cannon and the Tail Cannon. All
the weapons had a range of 50cm I think (the missiles MAY have had a range
of 75cm, but were one shots). These were the fixed weapons of the
Banelord. They could be armed with nothing else.
>In my recent game I used a banelord armed with a plasma cannon against an
>eldar army, because it can't stay in first fire it was destroyed with ease
>by some tempest (6), if I used a reaver titan with the same weapon i could
>stay on first fire, shoot back and stay alive one more turn because it
>doesn't have a 2+ reactor in the front!
True. But the Banelord has the Daemon Engine of Khorne bonuses if Chaos is
curerntly winning in the game making it a monster on Close Combat and a
little faster. That was what you paid for (oh and a nice miniature too boot).
-Kelvin....
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"Of course I'm paranoid!
Everyone's trying to kill me."
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Received on Mon Dec 20 1999 - 21:59:18 UTC
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: Tue Oct 22 2019 - 10:58:49 UTC