Re: [NetEpic ML] [v5.0]Chaos army list
 
--- In netepic_at_y..., Albert Farré Benet <cibernyam_at_h...> wrote:
> Also let me reply to those who think that my proposal slows the 
game too much, that figures in hand it's not so slowing. Since in a 
3000 - 5000 point game, the number of detachments of a Chaos army is 
not SO large (and still they must be close to check animosity), the 
time loss is not significant. Ork armies also have to check wether 
Nobz are in distance, Tyranids have to check hive mind radius and IG 
also do for command radius. Has anyone even whispered about modifying 
this rules to speed up the game? Is it so stressful to measure 30cm 
and then roll a die before activating a detachment? I don't think so. 
It's just a matter of playtesting. 
> 
> As every new rule, it seems it should bog down the game at the 
beggining, but after some games, people get used to it and the game 
doesn't slow any more.
With IG, Tyranids and Orks you only have to check distance of the 
nearest HQ unit to see if they are in range. With Chaos, you need to 
check every unit that might be within 30cm of the activated 
detachment each time, to check animosity. Personally, I like the 
animosity thing all the way, but also have to admit that could be 
boring measuring distances every single activation or waiting your 
opponent to do so...
Received on Wed Nov 20 2002 - 22:12:51 UTC
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: Tue Oct 22 2019 - 10:59:49 UTC