Again infiltration is a skil - so I wouldn't let them have that either, I mean these are young (barely 81!!) squats who have let to learn the finer art of war. At the same time, surely a young squat is better than a regular guardsman? I mean he has been fighting a LOT longer.
Then again at this scale, I guess it doesn't matter.
Tom Webb
Webmaster of the EPICentre
http://www.netepic.org - Home of Netepic, EPIC: Armageddon, VOID and Heresy
----- Original Message -----
From: nils.saugen_at_...
To: netepic_at_yahoogroups.com
Sent: Friday, June 20, 2003 7:47 AM
Subject: RE: [NetEpic ML] [5.0] Squats part 2 Infantry
Lurke mode off.......
HI,
We've allowed Shortbeards to avoid a furious discussion with our inhouse dwarf, who would surly hit us over the head with his great axe untill we agreed anyway.... :)
Seriously, again I've not involved myself to much with the latest revision, although I've kept my self sort of updated. I would urge causion on issues such as these squat infantry changes. IMOH squats are one of the most powerfull armies in the game, if played properly. However, one of their weaknesses is the number of troops, troop movement and close combat quality. With cheap units like the shortbeards and good close combat units like slayer cults we take away one of the squat weaknesses. I think that might be a bad idea. And while we have accepted the use of Shortbeards, we've never accepted the use of Slayer Cults, but if my memory serves me right they have been tested.
As for the issue at hand, I do not see why the shortbeards should have the infiltration special ability!
Regards
Nils
-----Original Message-----
From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
Sent: 19. juni 2003 19:44
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] [5.0] Squats part 2 Infantry
Hi
My gaming group as on several ocations tested the shortbeards. We have substituted their bolt pistols with lasguns and also taken away their ability to reroll CC. (You have to grow more beard to do that, laddie! :-) )
Their new prize would be 450 / 5VP pr company and 150 / 2VP pr squadron.
I would suggest that we rather use this stats.
Eivind
SHORTBEARDS
The rising of a Squat army is not something of a few months. The young squats must observe some years of military service before deciding his role in the squat society. Since they are not enough cold-blooded to face most battles, they usually play the role of explorers and scouts. Due to the slow growth rate of the squat society, it's not usual to risk the lives of the younger ones and only in desperate or (supposed) secure situations are they used.
You can only field one Shortbeard Brotherhood (or a max of 3 squadrons) pr 3000 points.
Unit Name
Move
Save
CAF
Weapon
Range
Attack Dice
To hit roll
Target's save modifier
Notes
ShortBeards
10 cm
0
0
Bolt Pistols
25 cm
1
5+
0
Infiltration
Name
Contents
Break Point
Morale
Victory Points
Cost
Shortbeards Brotherhood (company)
1 Warlord
3 Shortbeards squadrons (1 hearthguard, 5 Shortbeards)
9
3
4
350
Shortbeard squadron (support)
1 Hearthguard, 5 Shortbeards
3
3
1
100
NOTE: I reduced the point cost since they had the same point cost as SM scouts having clearly inferior stats.
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Received on Fri Jun 20 2003 - 08:23:48 UTC