Re: [NetEpic ML] [5.0] Squats part 2 Infantry

From: Albert Farré Benet <cibernyam_at_...>
Date: Fri, 20 Jun 2003 10:58:20 +0200

Hi,

well, I see there are two or three major points on this.

- Weapons: If you think that Lasguns are better, I've got no problem with that. I changed it to make them a bit different from squat warriors.

- Infiltration: Most other scouts have it and though I don't have the messages here, I think the last stats discussed in the list (long ago) included the ability. It's true they don't have the guts to fight as adult Squats, but still they've got the pride of youthness (that sounds a bit...) so I think they would rush forward and take and hold the closest free terrain/cover for the others troops to take firing positions. Don't expect them to go much further than that. It's nolt their work. With enemy in sight their task is over. But if you don't like Squats to have any unit with infiltration it's ok. Still I think this does not make a big change.

- Point cost: Here I completely disagree. 450 points is far too much. If you take out CC reroll, their break point is as for normal armies and they have low stats, how can it be so expensive? they cost the same as a SM scout company!! and SM scouts have REALLY better stats (plus infiltration ability). I don't have the cost for other Squat units, but take into account that Squat infantry cost is quite high due to CC reroll. I lowered the cost intentionally. I think that 450 may sound OK with the CC reroll (it's like +1.5 CAF), but without reroll 450 points it's not correct at all, a fairer price is 350. It was my fault to not copy tha sentence where reroll was eliminated for shortbeards.

Take into account also, that shortbeards units are quite limited, so probably you are not going to see Squats rushing with a lot of infantry. Probably a company is the maximum you will see, and not always. This is just a bit of cannon-fodder that has to be used wisely because this is your only expendable unit. I think they can be very useful if well played (of course in combination with other units, never alone) but they aren't a game breaker. Absolutely. No, they don't make a difference on the Squat standard tactics.

On the Slayer cult, it works a bit like the eldar Avatar: they are quite out of control, so all your tactic is based on where you deploy them. It's true that they have high CAF but they are pretty slow and also useless defenders, since they won't defend any objective. Another very good unit that it's too limited IMHO. But I think they add lot of flavour with their limitation so it's quite OK with me.

Albert Farré Benet
  ----- Original Message -----
  From: NetEpic Webmaster
  To: netepic_at_yahoogroups.com
  Sent: Friday, June 20, 2003 10:23 AM
  Subject: Re: [NetEpic ML] [5.0] Squats part 2 Infantry


  Again infiltration is a skil - so I wouldn't let them have that either, I mean these are young (barely 81!!) squats who have let to learn the finer art of war. At the same time, surely a young squat is better than a regular guardsman? I mean he has been fighting a LOT longer.

  Then again at this scale, I guess it doesn't matter.

  Tom Webb
  Webmaster of the EPICentre http://www.netepic.org - Home of Netepic, EPIC: Armageddon, VOID and Heresy
    ----- Original Message -----
    From: nils.saugen_at_...
    To: netepic_at_yahoogroups.com
    Sent: Friday, June 20, 2003 7:47 AM
    Subject: RE: [NetEpic ML] [5.0] Squats part 2 Infantry


    Lurke mode off.......

    HI,

    We've allowed Shortbeards to avoid a furious discussion with our inhouse dwarf, who would surly hit us over the head with his great axe untill we agreed anyway.... :)

    Seriously, again I've not involved myself to much with the latest revision, although I've kept my self sort of updated. I would urge causion on issues such as these squat infantry changes. IMOH squats are one of the most powerfull armies in the game, if played properly. However, one of their weaknesses is the number of troops, troop movement and close combat quality. With cheap units like the shortbeards and good close combat units like slayer cults we take away one of the squat weaknesses. I think that might be a bad idea. And while we have accepted the use of Shortbeards, we've never accepted the use of Slayer Cults, but if my memory serves me right they have been tested.

    As for the issue at hand, I do not see why the shortbeards should have the infiltration special ability!

    Regards
    Nils
      -----Original Message-----
      From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
      Sent: 19. juni 2003 19:44
      To: netepic_at_yahoogroups.com
      Subject: RE: [NetEpic ML] [5.0] Squats part 2 Infantry



      Hi

      My gaming group as on several ocations tested the shortbeards. We have substituted their bolt pistols with lasguns and also taken away their ability to reroll CC. (You have to grow more beard to do that, laddie! :-) )

      Their new prize would be 450 / 5VP pr company and 150 / 2VP pr squadron.

      I would suggest that we rather use this stats.

      Eivind

       SHORTBEARDS
         

        The rising of a Squat army is not something of a few months. The young squats must observe some years of military service before deciding his role in the squat society. Since they are not enough cold-blooded to face most battles, they usually play the role of explorers and scouts. Due to the slow growth rate of the squat society, it's not usual to risk the lives of the younger ones and only in desperate or (supposed) secure situations are they used.

         

        You can only field one Shortbeard Brotherhood (or a max of 3 squadrons) pr 3000 points.

         

         

              Unit Name
             Move
             Save
             CAF
             Weapon
             Range
             Attack Dice
             To hit roll
             Target's save modifier
             Notes
             
              ShortBeards
             10 cm
             0
             0
             Bolt Pistols
             25 cm
             1
             5+
             0
              Infiltration
             

         

              Name
             Contents
             Break Point
             Morale
             Victory Points
             Cost
             
              Shortbeards Brotherhood (company)
             1 Warlord

              3 Shortbeards squadrons (1 hearthguard, 5 Shortbeards)
             9
             3
             4
             350
             
              Shortbeard squadron (support)
             1 Hearthguard, 5 Shortbeards
             3
             3
             1
             100
             


        NOTE: I reduced the point cost since they had the same point cost as SM scouts having clearly inferior stats.

         

         



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Received on Fri Jun 20 2003 - 08:58:20 UTC

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