Lurke mode off.......
HI,
We've allowed Shortbeards to avoid a furious discussion with our inhouse
dwarf, who would surly hit us over the head with his great axe untill we
agreed anyway.... :)
Seriously, again I've not involved myself to much with the latest revision,
although I've kept my self sort of updated. I would urge causion on issues
such as these squat infantry changes. IMOH squats are one of the most
powerfull armies in the game, if played properly. However, one of their
weaknesses is the number of troops, troop movement and close combat quality.
With cheap units like the shortbeards and good close combat units like
slayer cults we take away one of the squat weaknesses. I think that might be
a bad idea. And while we have accepted the use of Shortbeards, we've never
accepted the use of Slayer Cults, but if my memory serves me right they have
been tested.
As for the issue at hand, I do not see why the shortbeards should have the
infiltration special ability!
Regards
Nils
-----Original Message-----
From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
Sent: 19. juni 2003 19:44
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] [5.0] Squats part 2 Infantry
Hi
My gaming group as on several ocations tested the shortbeards. We have
substituted their bolt pistols with lasguns and also taken away their
ability to reroll CC. (You have to grow more beard to do that, laddie! :-) )
Their new prize would be 450 / 5VP pr company and 150 / 2VP pr squadron.
I would suggest that we rather use this stats.
Eivind
SHORTBEARDS
The rising of a Squat army is not something of a few months. The young
squats must observe some years of military service before deciding his role
in the squat society. Since they are not enough cold-blooded to face most
battles, they usually play the role of explorers and scouts. Due to the slow
growth rate of the squat society, it's not usual to risk the lives of the
younger ones and only in desperate or (supposed) secure situations are they
used.
You can only field one Shortbeard Brotherhood (or a max of 3 squadrons) pr
3000 points.
Unit Name
Move
Save
CAF
Weapon
Range
Attack Dice
To hit roll
Target's save modifier
Notes
ShortBeards
10 cm
0
0
Bolt Pistols
25 cm
1
5+
0
Infiltration
Name
Contents
Break Point
Morale
Victory Points
Cost
Shortbeards Brotherhood (company)
1 Warlord
3 Shortbeards squadrons (1 hearthguard, 5 Shortbeards)
9
3
4
350
Shortbeard squadron (support)
1 Hearthguard, 5 Shortbeards
3
3
1
100
NOTE: I reduced the point cost since they had the same point cost as SM
scouts having clearly inferior stats.
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Received on Fri Jun 20 2003 - 06:47:31 UTC