Re: [NetEpic ML] Tau army list

From: NetEPIC Webmaster <gambit_at_...>
Date: Tue, 6 Jan 2004 18:42:38 -0000

> ARMY COMPOSITION
> Like other armies the TAU army is limited to 5 Support Cards and one
> Special Card per company level card fielded. However, you may not
> combine TAU and KROOT units. Only TAU support cards may be added to TAU
> company cards and vice versa.
>
> The KROOT have a slightly different army structure. When a KROOT Support
> Card is added to the company, instead of having a separate break point
> the total company break point and victory points are increased. These
> formations make all break tests and morale checks as a group and not
> separately.
>
> >>>Is it necessary to have kroot company cards? Can't all kroot be
> support as so the fluff suggests?

-->Just a thought but as Kroot are mercs - why not give the Tau a more
unique feel, have the Kroot clans as a special card, then extra support
cards bolster there break point as usual.

>
> TAU FIRE WARRIORS
> These are the TAU core army trooper. They have the same strenght and
> endurance as a IG Grunt. However their lack of depth vision and slow
> reflexes makes them poorer close combat troops. The TAU prefer to keep
their
> enemy at an arms lenght , relying on their superior firepower to do the
job.
> (Minis: UNSC power armour infantry from GZG)
>

--> Cool stats, very apt tho surely they should get a -1 save mod to
represent there superior firepower?

> DRONE UPPGRADES
> The Tau fire warriors rely on drones to boast their firepower or to give
> them extra protection. For each Fire Warrior detachment in your army,
> you may purchase one drone upgrade. Note that you may not select to give
> any one detachment more than one upgrade! The Drones are counted as
> support cards.
> Gun Drone, if you purchase this upgrade you may fire one additional shot
> for every stand in your detachment. If a stand is killed you
> automatically loose the extra attack for that stand. Note that the
> drones do not add to the breakpoint of the unit, however they will
> increase the victory points for that detachment.
> Shield Drone, if you purchase this upgrade the detachment will receive
> an extra saving throw from ranged attacks. Whenever a stand is hit and
> killed you may roll 1d6 on a roll of 5 or 6 the stand is saved! Note
> that this saving throw is fixed.
>
> >>>Should drones be upgrades or support cards?

--> Support cards is good for me

>
> TAU PATHFINDERS
> These troops are the eyes and ears of the TAU army. They move onto the
> battlefield in front of the main army. They are armed with Pulse
> Carbines/marklights. The pathfinders can chose to either fire at an
> enemy unit or to use the marklight. If they use the marklight chose a
> target and fire as normal. If you score a hit place an
> order marker (upside down) beside that unit. For the remainder of that
> turn, any other TAU (Not Kroot) unit firing at the marked enemy unit may
> add +1 to their to hit roll.
> (Mminis Eldar or IG infantry or UNSC infanty from GZG)
>
> >>>Should they have a stealth capacity like eldar scouts or deployment
> ability like SM scouts?
>

-->Toughy, try poll it.

> TAU ETHERAL
> The Etherals are the ruling caste of the TAU society. They command the
> utter devotion, loyalty and sacrifice of the TAU.
>
> Powers: All TAU (Not Kroot) units within 10cm of the TAU Etheral are
> completely immune to all types of moraletests, and never receive
> fallback orders. All other TAU units within LOS may add +1 to their
> moral rolls.
> However, if the TAU Etheral is killed, all TAU units within LOS must
> make an immediate morale check or go on fallback orders.
>

-->V cool - no comments here

> VEHICLES
>
> SUPER HEAVY/PREATORIANS
>
> KILLER WHALE
>
> What it is unit, where does function does the vehicle called "tiger
> shark" have?

--> The name doesn't do it for me.... otherwise it is fine. Whales don't
seem menacing enough, every killer ones.

>
> MANTIS CRUISER
> These are actually Space ships, may times the size of a Thunderhawk. It
> is armed with extremely long range Rail Gun and use ion Cannon
> batteries for medium range attacks. It is a pretorian size skimmer, and
> may carry a full
> company of TAU Fire warriors and their Devilfish transports.
>

--> The heavy railgun seems to be a tad cumbersome rules wise, can we not
have a fixed number of wounds inflicted per hit? EG: 3 successful saves must
be made in order to survive a heavy railgun hit.

> THE KROOT
>
> SPECIAL RULES
> These barbaric, cannibalistic, aliens, are the TAU empires closest ally.
> They are used as assault troops by the TAU commanders.
>
> All KROOT are basically different evolutions of the same species, some
> (THE KROOT CARNIVORES) are more successful than others (KROTOX and KROOT
> HOUNDS).
>
> The KROOT have the special ability of selective mutation. They eat their
> enemies and assimilate the part of the enemies DNA that will make them
> evolve faster. Which part of their enemies they should devour and
> assimilate, are defined by the KROOT Shapers (Elders). Strange, barbaric
> and terrifying opponents, all KROOT may
> add 1d6 to their close combat when fighting in woods.
> (Minis: Kra'Vakinfantry from GZG)
>
> KROOT COMMAND RULE
> KROOTS are by nature very unruly and stubborn creatures and they need a
> strong presence to order them properly, this presence is exemplified by
> the KROOT SHAPER (Elder). In order for a KROOT formation to receive
> orders, it must be within 10cm of a SHAPER at the beginning of the
> orders phase.
>
> When KROOT formations are outside the command radius (10cm) they revert
> to their instinctive behaviour, and will not shoot, but move towards the
> nearest enemy at up to their normal rate and will fight close combat
> normally.
>
> >>>No comments.

--> Would be cool for Kroot to have modifiers to there stat line depending
on there opponent... for example when fighting Squats a 6+ unmodified save,
Orks +1 CAF, Marines +1 Morale, Eldar +1 to hit, to represent there
assimilation during skirmishes and previous missions. Maybe have the
modifiers added on a D6 roll of a 6 pre game like deciding if there are
death company members present for Blood Angels.

>
> All comments welcome.
>
> Peter
>
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Received on Tue Jan 06 2004 - 18:42:38 UTC

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