Orks 5.0 questions

From: Kelvin Henderson <kx.henderson_at_...>
Date: Tue, 02 Jan 2007 12:35:54 +1000
Howdy all and Happy New Year!!

2007 and hoping to get stuck into more NetEpic than ever before now that I have opponents!

After playing a warm-up game last week I've been reading the new Ork 5.0 book carfully and have noticed one grey area: the famous Kult of Speed (or KOS).� With the rules regarding Mobs at the start of the book, the KOS is a difficult prospect.� The Mob rule states: "All Ork units of a given type (Nobz, Boyz, Boarboys, etc.) from a Clan Card will form their own Mob. When support is added to a company it will add to existing Mobz of the same type."

Now the Kult of Speed card listed in the back of the book has listed: Nobz Mob (5 Nob Warbikes) and 2 Mobz (5 Warbuggies each).� So if you purchase more Nobs Warbikes they will add to the original Mob, correct?� This used not to be the case as new Nobs Warbikes were always independant detachments and frankly reduces the tactical options for Ork players (which I can sort of live with, it just takes a bit of getting used to).� Now for the big problem:� How do extra Warbuggy Squadrons add in then?� Do you choose which Mob to add them to?� Again, they used to all be separate detachments increasing your tactical flexibility (as were all Ork vehicle support cards).

Also, some ommisions I noticed:

1. The KOS can no longer purchase Evil Sunz only support cards
2. The KOS can no longer purchase up to 5 Mekboy Support Cards
3. The rules of multiple copies of the same Clan is missing (i.e. to get a second copy of a Clan card, you must first have a copy of each different Clan; so to get a second Goff Clan you must have at least one of each Clan before you can purchase the second Goff Clan).

Are these ommisions deliberate or simply oversights?

Thanks for your help!

-Kelvin.... Received on Tue Jan 02 2007 - 02:35:54 UTC

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