Hello everyone at the fantastic NetEpic list,
Christmas is coming up and with that the yearly full scale Epic mayhem in northern Sweden (Ume�). We have polished our army lists and constructed new modular terrain to make the battle even more exciting.
Now, before we unleash the Orks against the puny humie scum we have of course some legal technicalities we have to sort out. Mainly effects of the wierd orc weaponry that is a bit sketchy in the rule descriptions. I�d really appreciate any clarifying rule imput on this. As allways I�ll provide a list of grievances we cannot unite behind.
1. The Doomdiver magna cannon. It can bring down anything in the air yes? Even a squat superheavy Overlord armored airship? This unit has a funky hit resolution table, but as I see it (as opposed to my anatgonist..:)) this table does not apply. The airship has to save a hit with a -2 or simply just go down in flames. Is that correct?
2. The ball round munition to the Ork Gut buster cannon. When the ball hits a shielded titan and brings down all the shields, it continues and also hits the titan itself and any units under the special ball template?
3. Now to the really complicated stuff... When a Mega-Gargant is charged by infantry and the infantry surrounding the Gargant gets counter charged by ork units in the same movement segment, how is the melee played out? Do the opposing infantry enter the gargant and just fight the crew, or is the melee outside the gargant resolved first, or is there a general melee involving all the combatants inside as well as outside the gargant?
Well, I guess that was that. I bet that more questions will show up further down the road.
Best wishes
Johan
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Received on Thu Dec 20 2007 - 16:09:46 UTC