Hi, well here's my $.02!
Warprat ;)
Peter Ramos wrote:
> 
> Hi!
> 
> Now that the several issues in the core rules have been more or less
> settled lets now revise Titans, starting with Imperial Titans
> 
> Keep in mind that now the reactor is no longer in the front (the
> location will be substituted by a hull location) and that repair and
> regenerating shields is now at 4+.
> 
Another option, instead of "Hull", could be "Legs".
> I will list the various hulls and current price, I would like opinions
> on if the cost should increase or decrease and by how much.
> 
> Warhound hull, 250 points
This is the hull cost for two Warhound hulls, right?  My personal
feeling, is that this is too cheap.  I think 200 pts. would be more
reasonable, for the hull.  This would make the average Warhound cost
about 325 pts.  Pretty reasonable, considering all titans have the Titan
Defense System, under NetEpic rules.  CAF is only used when fighting
Titan\Praetorians.
> Reaver hull, 300
I've played some games with the new repair factor.  I think this titan
should remain at 300 pts.  
> Warlord hull, 500
> 
Perhaps with the changes, this hull will really be worth 500 pts.  No
point changes need to be made.
> I will list the Imperial weapons below with current cost, the comments
> should be two fold, first wether the cost is okay and second whether
> the rules for it should change.
> 
> 
>  Gatling          60
>  Blaster
> 
>  Laser Blaster    50
> 
>  Melta Cannon     50
> 
>  Quake Cannon     85
> 
>  Turbo-Laser      75
>  Destructor
> 
>  Vulcan           50
>  Mega-Bolter
> 
>  Volcano         100
>  Cannon
> 
>  Blastgun         65
> 
>  Cannon          100
> 
>  Destructor      125  The cost seems OK, but does anybody ever use this thing?  I would think that the freezing in place would be enough, with out all that CAF reduction garbage.
> 
>  Inferno Gun      50
> 
>  Deathstrike      75
>  Cannon (Head)
> 
>  Multiple         50
>  Rocket
>  Launcher
> 
>  Barrage         100
>  Missile
>  Launcher
> 
>  Harpoon          75
>  Missile
> 
>  Vortex  Missile 150  The cost seems OK, if we go with the Special Card idea.  Otherwise I would put the cost at about 300 pts.
I like the Special card idea best, because it makes the Vortex Missile a
rare item, as per the background material.
>  
> 
>  Warp Missile    125  I think the cost should be around 150 pts.  These are not a rare item, Deathstrikes use the very same warhead.  They don't hit all that well, with the scatter twice rule.  And they are not all that effective against Gargants (head not so critical) and Scout Titans (small template). But I'd like to see them cost 100 pts. and only roll one die for damage, instead of the normal two die.  Or as another alternative, keep the cost at 125 pts, roll two damage dice, but only use the highest result from one of the die.
> 
>  Battle           15
>  Claw/Power
>  Fist
> 
>  Chain Fist/      25
>  Power Saw
> 
>  Laser Burner     10
> 
>  Power Ram        25
> 
>  Wrecker          25
> 
>  Cerberus AA      40
>  Gun*
> 
>  Carapace         10
>  Multi-Lasers
> 
>  Carapace         50
>  Landing Pad
> 
>  Close Combat     15
>  Head
> 
>  Command Head     35
> 
>  Corvus          150
>  Assault Head/
>  Pod
> 
>  Custodian        50
>  Head
> 
>  Devotional       50
>  Bell
> 
>  Fire Control     75
>  Center
> 
>  Trident          50
> 
>  Weapon Head      25
> 
> 
> The two weapons I would most like to change are the vortex and warp
> missiles, while they still can be powerful I'd either restrict their
> use or use the idea of having these as special cards.
> 
> Opinions please!
> 
> Peter
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Received on Sun Mar 05 2000 - 11:05:25 UTC