[NetEpic ML] Re: Unit Coherency company cards comp

From: Steven <snew1_at_...>
Date: Tue, 21 Mar 2000 21:43:16 -0800

Could I send my Skullhammas in different directions, knowing that when
the troops disembark they won't be in coherency?

If the troops in Skullhamma 1 move and disembark with their Nobs and,
in the next turn, Gibletgrinda 1 get it's roller clogged with guardians
and can't move any further, can the troops in the Gibletgrinda
disembark?
If troops are out of coherency, do they drop everything and get back in
coherency or do they keep bangin' heads and just sort of mosey towards
each other?

Thanks,
Steven


warprat <warpra-_at_...> wrote:
original article:http://www.egroups.com/group/netepic/?start=2890
> Hi Peter!
>
> Thanks, that was the answer I needed.
>
>
> I guess then, that since the Skullhammas are each an independent
> detachment, they do not move all at once, but one at a time. After
each
> moves, it may unload its troops.
>
> Or, do they move all at one time, since they are the TRANSPORTS of the
> Mob?
>
> You don't have to worry about the coherancy of the Boys/Nobs when
> loaded?
>
> Thanks again, Peter!
>
> Warprat ;)
>
>
>
>
>
>
> Peter Ramos wrote:
> >
> > Hi!
> >
> > Hmmm... not entirely sure what you're getting at. If you are
refering to
> > activation, troops mounted on APC types are activated as ONE unit
as long as
> > it is transporting the troops, thus REGARDLESS if it is part of the
same
> > detachment or separate detachments the troops disembark IMMEDIATELY
after
> > the transport moves or activated. Thus DO NOT treat them as two
separate
> > entities where you can "activate" one then the other at a later
date. Once
> > you activate the transport you decide THEN and THERE if they
disembark or
> > not, once play passes to the other player any unloaded troops REMAIN
> > unloaded.
> >
> > Although the two entities may receive separate orders, when moved
they are
> > one entity.
> >
> > Peter
> >
> > > Hi Peter!
> > >
> > > I don't think I worded my questions right.
> > >
> > > When Rhinos move, they can unload thier marines immediatly,
because the
> > > marines are part of the same detachment. Same thing for
Guardians and
> > > thier Falcon transports in a Eldar Warhost.
> > >
> > > But, what if you select the Defender Warhost, and Falcon Host?
The
> > > Guardians and Falcons are now seperate detachments. The
advantage to
> > > this, of course, is that the Falcons and Guardians are now free
to do
> > > thier own thing, once the Guardians have been unloaded.
> > >
> > > But, is there a penalty also? Since the Guardians and Falcons
are
> > > seperate detachments, do the Falcons need to wait untill they can
unload
> > > thier troops.
> > >
> > > Example #1) A. Falcon detachment moves.
> > > B. Opponent moves a detachment
> > > C. Guardian detachment in Falcon detachment unloads.
> > >
> > > Example #2) A. Falcon detacment moves
> > > B. Guardian detachment in Falcon detachment unloads.
> > > c. Opponent moves a detachment
> > >
> > > The situation could get even worse, with the Ork Skullhamma
example.
> > > Do the Boys in the Skullhammas need to keep within 6cm of each
other if
> > > they stay loaded in the Skullhammas?
> > >
> > >
> > > Thanks Peter!
> > >
> > > Warprat ;)
> > >
> > >
> > >
> > >
> > > Peter Ramos wrote:
> > > >
> > > > Hi!
> > > >
> > > > > Hi Peter!
> > > > >
> > > > > This brings up an interesting question.
> > > > >
> > > > > When the transports are part of the same detachment as the
troops, the
> > > > > troops can unload during the same movement segment as the
vehichles.
> > > > >
> > > > > But what about a situation like this: The Goff Clan buys
Skullhammas
> > > > > for it's Boys and Nobs. Are the Superheavies independent
detachments,
> > > > > since they have thier own Nobs on board, whould Battlewagons
be
> > > > > independant?
> > > >
> > > > By definition the skullhamma, as similar units like the tinbotz
ARE
> > > > inidependent units and dont need a nob close to it for orders.
If it
> > wasn't
> > > > specified it was an oversight. According to he fluff nobz run
these
> > things,
> > > > although they may not order any other units.
> > > >
> > > > Battlewagons, however, are NEVER independent and always need a
nearby
> > nob
> > > > for orders.
> > > >
> > > > > We have ruled that because the Skullhammas are a seperate
transport
> > > > > detachment, that all the Boys (or Nobs) must unload in a
seperate
> > future
> > > > > movement, after all the Shullhammas have moved. Unloaded
Boys could
> > > > > then unload from all the Skullhammas, and must maintain unit
> > coherency.
> > > > >
> > > > > Is this correct?
> > > >
> > > > Since the skullhamma forms its own "detachment" and independent
group
> > you
> > > > need not keep them in coherency. However if boys are loaded and
they
> > > > disembark they may find themselves with out orders next turn.
> > > >
> > > > I have sometimes fancied giving these units limited command
capabilities
> > at
> > > > least for the unti they carry.
> > > >
> > > > Peter
> > > > >
> > > > >
> > > > > Thanks Peter!
> > > > >
> > > > > Warprat;)
> > > > >
> > > > >
> > > > >
> > > > > Peter Ramos wrote:
> > > > > >
> > > > > > Hi!
> > > > > >
> > > > > > Crap! Sorry about that, I meant to response but I lost
track of the
> > > > message.
> > > > > >
> > > > > > In case of marines since trasnports are an integral part
all units
> > > > (troops
> > > > > > and APC) need to be in coherency where possible. Troops may
enter
> > > > terrain
> > > > > > where transports can not move into, so in this case keep
them as
> > close
> > > > as
> > > > > > possible.
> > > > > >
> > > > > > Now the warhost and Exodus slann are somewhat different.
they do
> > form
> > > > one
> > > > > > company, but each from their own detachment, meaning that
the
> > infantry
> > > > and
> > > > > > transport MAY move indepenedently of each other.
> > > > > >
> > > > > > I would for the sake of completeness rule that the rhinos
of marine
> > > > > > detachments also form their own detachment and thus too move
> > > > independently.
> > > > > > As the net epic rules stand yuo may give separate orders to
both
> > troops
> > > > and
> > > > > > APC anyway, why not treat them as independent detachments
to begin
> > with.
> > > > > >
> > > > > > Peter
> > > > > >
> > > > > > Greetings,
> > > > > > I had asked this question a few days agao but got no
response. Do
> > the
> > > > APCs
> > > > > > contained in a company card have to remain in coherency
with their
> > > > troops? I
> > > > > > know the answer is yes but when other players and I looked
at the
> > Eldar
> > > > > > Warhost card and the Slann exodus war band the APCs were
not listed
> > as
> > > > part
> > > > > > of the infantry detachment but as seperate detachments.
This means
> > that
> > > > > > those transports can carry support units too without
worrying about
> > the
> > > > > > coherency rule with their original company infantry units.
> > > > > > Should the cards be interpeted as above or as below?
> > > > > > 2x (6 stands exodus warriors + 3 APC)
> > > > > > 3x (6 eldar guard stands + 3 Falcons)
> > > > > >
> > > > > > Thanks,
> > > > > > Darius
> > > > > >
> > > > >
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Received on Wed Mar 22 2000 - 05:43:16 UTC

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