I have to agree on the last part. The forces are pretty balanced as
they
are now i think, with a little tweaking on the Slann titans, i'd be
pretty happy. When the forces are equal, it all comes down to
how you play with what you've got, terrain and die rolls. Obviously,
terrain and die rolls aren't something you can influence, so it
all comes down to skill and ingenuity. In thread with the latest
development, where Peter has posted some suggestions on
how to take out different forces, i'd like to see more of this
sort of thing. Maybe we could start a strategy section, where
the players post their tips and tactics, so that we can all
benefit from eachothers expertise. Our group was toying
with the idea of getting a digital camera and taking pictures
and logging our battles for posting. This would imho be
interesting reading material, and i'm sure you all like to
read a good battlereport as much as i do. What do you say?
Rune
-----Original Message-----
From: Butch Hobson [mailto:fog_at_...]
Sent: 2000-03-31 02:18
To: netepic_at_...
Subject: [NetEpic ML] Re: Why all the changes? was:
Flyers revisited yet again!
-----Original Message-----
From: warprat_at_... <warprat@...>
To: netepic_at_... <netepic@...>
Date: Thursday, March 30, 2000 5:18 PM
Subject: [NetEpic ML] Re: Flyers revisited yet again!
>Hi Peter!
>
>I like the idea of listing several alternatives, so further
playtesting
>can
>be done. Flyers are SO powerfull, they deserve a lot of
thought.
>
>
Personally, I'd like to see flyers left as is. In the games
my buddies and
I play, I've come to realize that flyers just don't make
that much a
difference. Of course, we don't take "All Flyers" for
support choices; we
kinda limit ourselves. But even so, flyers, by themselves,
cannot win the
battle. They're pretty expensive units (especially if
they're taken down in
a dogfight), and they can't hold objectives.
Limiting them to Special Cards or in number really won't
serve any purpose,
except severely dropping the amount of flyers you'll see on
the board.
Everybody has differing playing styles and I can't see
penalizing somebody
who likes using flyers.
It's like Eldar Holofields. People have "bitched" enough so
now, we have a
rules change (I play Eldar, and really see nothing wrong
with Holofields the
way they currently work). If we change too much, and start
limiting some
units or make them more powerful, we're going to lose the
game we enjoy by
unbalancing it.
I've seen some rants about Space Wolves being too cheap for
what you get.
That's just silly. They're more expensive than normal
Marines. And like
normal Marines, are very limited in the Vehicle/Firepower
area. The Blood
Claws special "howl" isn't a serious threat and the Long
Fangs weapon range
is only 50cm and they still cost more than normal
Devastators. Leave them
alone; it all balances out.
I'm just starting my first Chaos force. In terms of
consistent firepower,
Chaos sucks! Any unit that shoots decently or has more than
1 attack dice
is pretty expensive. CAF's for many units particularly
KHORNITE units are
relatively low. But what the hell? It's the way the rules
and army lists
were set up. I'll use them that way. You can't have your
cake and eat it,
too.
It comes down to how effectively a general uses what he has.
Perhaps it's
time for everybody on this list to field a completely
different army/armies.
Maybe the one(s) that give you the most problems. After
awhile I'm almost
certain you'll find that it really is a matter of play style
and not army
lists.
b
we now return you to your regularly scheduled program
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Received on Fri Mar 31 2000 - 06:36:49 UTC